It is generally a sign of a slow game or connection. Below are some things to check for when trying to address the issue of lagging: Network Lag. This type of lag occurs when your internet connection to Roblox is slow or unstable.
Grouping doesn't reduce lag. Maybe to reduce lag you could remove one row of roses. How good is your computer? I don't think 130 meshes should make it lag too much
Lower graphics levels will reduce some of the image/visual quality but it also means that your device works less to run Roblox and may result in a better gameplay experience.
Lower graphics levels will reduce some of the image/visual quality but it also means that your device works less to run Roblox and may result in a better gameplay experience. If lowering the graphics quality didn't improve the gameplay, check to make sure your device isn't running other high-power apps.
You can try and reduce the amount of parts in your game. This could include grouping all the parts, removing unnecessary parts or include less parts. Meshes are a very big cause to lag in a lot of games. One way to avoid lag is to try and limit the amount of meshes you are using in your game.
If yes there's no problem with lots of parts in game, the problem it's like 100 parts in the same place, if your pc it's not a war machine try to run the game on it, i think it's not gonna lag, again because of network ownership, roblox only loads parts that are near the player, the far ones the server load them for ...
Mesh A has 5000 polygons and Mesh B 2000, ofcourse, Mesh B will cause less FPS drop and lag because it has less polygons. Models are kind of just “collections” of parts and other things, so those won't lag a lot, only if there is stuff inside that make it lag.
Unions don't reduce lag nor cause it. the amount of polygons still say the same so your not reducing on that front, the only reason they exist is to work with the negate feature. unioning just make editing builds a hassle don't use if you don't need.
Thanks. well yes, scripts are literally the main source of lag, but checking for errors can be stupid hard. so I would recommend checking your memory usage getting rid of scripts temporarily then checking it again to see if it changes anything, this can narrow down your choices.
When your Roblox is lagging, it's generally a sign of a slow connection. Your outdated network driver can be the culprit and makes your game super laggy. To fix it, you need to update your network driver, especially if you can't remember when was the last time you updated it.
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Long answer: Meshes by themselves don't cause lag; Instead, the way you create and use them determines your game's performance.
No, I don't think so. Welds are, well, welds. You can't see them. They are simply just connecting 2 parts to each other.
Do not union those parts! That will cause more lag. Not only would it be redundant to Union them all, it would also make the collision boxes of the stairs entirely non-functional (edit, unless you use PreciseConvexDecomposition, which has its own performance impact).
Unions are useful when you want to make small objects of the same material, plus they are quite reliable. I use unions for details on buildings, or stuff like furniture, it just makes it feel cleaner for me without the overlapping parts.
1:595:38How to Use UNIONS! Cool Shapes Without Blender! (Roblox Studio)YouTubeStart of suggested clipEnd of suggested clipTwo then we're gonna hold shift negate hold shift again to click on the part we wanna hold throughMoreTwo then we're gonna hold shift negate hold shift again to click on the part we wanna hold through and click union. Now sometimes unions like the more complex of a shape you're cutting into an object.
That lag is like a cockroach, once you see it, you can’t get fucking rid of it. I need help, My annoying 7 year old nephew wants to play on my computer and play Roblox like a little bitch, and when it lags and is too slow... he fucking balls his eyes out, he actually won’t stop fucking crying, so to make him shut his fucking face, I need to fix lag, it’s the same with Fortnite, I have a ...
So, everything has been fine until Friday. I noticed lag here and there, but it got progressively worse. It happens with every game on Roblox. Also …
Hi , been using Roblox games daily for over almost 2 years and then about a week ago, any game is ok for between 1-10 mins, then they run super slow and come to almost a stop. All web page browsing is
Go to Settings. Under the GRAPHICS section, you can check the graphics level of Roblox. To lower the level, first toggle the Graphics Quality - Auto to disable it. Then make any necessary adjustments to lower your level.
Lower graphics levels will reduce some of the image/visual quality but it also means that your device works less to run Roblox and may result in a better gameplay experience.
If lowering the graphics quality didn't improve the gameplay, check to make sure your device isn't running other high-power apps. If it is, try closing any unwanted apps to make sure they aren't taking up system resources that Roblox may need to run properly.
terrain lag is so minimal,,,its nothing compared to the parts that you would make most lag,,put in mind is that youre computer is the server if youre on roblox studio meaning it has to render and simulate all physics and motion. 1. View Entire Discussion (3 Comments)
It depends. If you make a massive map (1024) it may lag a bit, but not too much. If you go further than 1024 you will have more lag. An advice would be removing the bottom of the terrain to improve performance. The laggiest is water because it moves, but you can change it on propierties and I remember making games with oceans and it didn't lag. So you will be fine.
terrain lag is so minimal,,,its nothing compared to the parts that you would make most lag,,put in mind is that youre computer is the server if youre on roblox studio meaning it has to render and simulate all physics and motion. 1. View Entire Discussion (3 Comments)
It depends. If you make a massive map (1024) it may lag a bit, but not too much. If you go further than 1024 you will have more lag. An advice would be removing the bottom of the terrain to improve performance. The laggiest is water because it moves, but you can change it on propierties and I remember making games with oceans and it didn't lag. So you will be fine.