The correct way to make a tween play indefinitely is to set RepeatCount to -1. Developers should avoid using large numbers (or math. huge) as a substitute as this is unstable and may stop working at any point.
Verifying a Tween has Completed Completed can be used to determine if a Tween has been successfully completed, or cancelled. In this case a part is instanced and tweened towards 0, 0, 0. Once the tween has completed, if the final PlaybackState is Completed then the part will explode.
Cancel ( ) The Cancel function halts playback of its Tween and resets the tween variables. If TweenBase:Play is called again the Tween 's properties will resume interpolating towards their destination but, as the tween variables have been reset, take the full length of the animation to do so.
Tweens are used to interpolate the properties of instances. These can be used to create animations for various Roblox objects. Almost any numeric property can be tweened using TweenService. Note that only specific types of properties can be used with TweenService.
new(position) . @SOTR654 used the table {["CFrame"] = ...} , you can just use {CFrame = ...} . Anchor the part you're tweening. Anything unanchored and welded the anchored object being tweened will move with it.
A GUI's size can be tweened using the GuiObject:TweenSize() method which accepts a UDim2 for the object's final size:local object = script. Parent.object. AnchorPoint = Vector2.new(0.5, 0.5)object. Position = UDim2.new(0.5, 0, 0.5, 0)wait(2)object:TweenSize(UDim2.new(0.4, 0, 0.4, 0))
To move the breakline between two contiguous tween spans, drag the breakline. Each tween is recalculated. To separate the adjacent start and end frames of two contiguous tween spans, Alt-drag (Windows) or Command-drag (Macintosh) the start frame of the second span.
To reset a tween use Tween:Cancel() then Tween:Start() .
A UDim2 is a type of coordinate used in building user interfaces. It is a combination of two UDim representing the X and Y dimensions. The most common usages of UDim2s are setting the Size and Position of GuiObject s.
You can create a motion tween using one of the following three methods:Create a graphic or instance that you want to tween, and then right-click a frame and select Create Motion Tween.Select the graphic or instance that you want to tween, and select Insert > Motion Tween from the main menu.More items...•
0:076:49How to Use Tweens and TweenService - Roblox Studio ...YouTubeStart of suggested clipEnd of suggested clipStudio all right so let's go and get started so a tween is an easy way to transition properties fromMoreStudio all right so let's go and get started so a tween is an easy way to transition properties from one value to another in this first example you can see we're using a tween on the transparency.
You can change BrickColor, Position, Size and Orientation with Tweening.