Note that 0 means that the tween will be done once, 1 means the tween will be done twice, etc. reverses: whether or not the tween will reverse to its original state after it is done each time. This is a boolean, so if you do want it to reverse, then enter true, otherwise put false.
Full Answer
Although other methods exist for tweening objects, such as GuiObject/TweenSizeAndPosition, Tweens allows multiple properties to be modified and for the animation to be paused and cancelled at any point. The read-only Instance property of a Tween points to the Instance whose properties are being interpolated by the tween.
The Play function starts the playback of its Tween. Note that if a tween has already begun calling Play will have no effect unless the tween has finished or has been stopped (either by TweenBase/Cancel or TweenBase/Pause ). This function destroys all of an Instance ’s children.
If TweenBase/Play is called again the Tween ’s properties will resume interpolating towards their destination but, as the tween variables have been reset, take the full length of the animation to do so. The Pause function halts playback of its Tween.
In these brackets, you must enter the following information, separated by commas: time: the amount of time used in the tween in seconds. So if the tween takes 5 seconds, you would enter the number 5. EasingStyle: the style in which the part is Tweened. You can find distance/time graphs for each here. Enter the value as an Enum.
Verifying a Tween has Completed Completed can be used to determine if a Tween has been successfully completed, or cancelled. In this case a part is instanced and tweened towards 0, 0, 0. Once the tween has completed, if the final PlaybackState is Completed then the part will explode.
Cancel ( ) The Cancel function halts playback of its Tween and resets the tween variables. If TweenBase:Play is called again the Tween 's properties will resume interpolating towards their destination but, as the tween variables have been reset, take the full length of the animation to do so.
You can yield until the event is fired, ensuring each tween is completed before iterating to the next instance.
Tweens are used to interpolate the properties of instances. These can be used to create animations for various Roblox objects. Almost any numeric property can be tweened using TweenService. Note that only specific types of properties can be used with TweenService.
To move the breakline between two contiguous tween spans, drag the breakline. Each tween is recalculated. To separate the adjacent start and end frames of two contiguous tween spans, Alt-drag (Windows) or Command-drag (Macintosh) the start frame of the second span.
To reset a tween use Tween:Cancel() then Tween:Start() .
The correct way to make a tween play indefinitely is to set RepeatCount to -1. Developers should avoid using large numbers (or math. huge) as a substitute as this is unstable and may stop working at any point.
You can create a motion tween using one of the following three methods:Create a graphic or instance that you want to tween, and then right-click a frame and select Create Motion Tween.Select the graphic or instance that you want to tween, and select Insert > Motion Tween from the main menu.More items...•
new(position) . @SOTR654 used the table {["CFrame"] = ...} , you can just use {CFrame = ...} . Anchor the part you're tweening. Anything unanchored and welded the anchored object being tweened will move with it.
You can change BrickColor, Position, Size and Orientation with Tweening.
A UDim2 is a type of coordinate used in building user interfaces. It is a combination of two UDim representing the X and Y dimensions. The most common usages of UDim2s are setting the Size and Position of GuiObject s.
There are recreations of classic games like Pokemon, racing games, even a Windows Error Simulator. The charm of Roblox is that there's an endless stream of variety and that there's something for everyone. If you get bored of one game mode, you can hop into any of the others for an altogether different experience.
Tweening is a way to interpolate a part or ScreenGui. In other words, to smoothly animate a Tween. You can change BrickColor, Position, Size and Orientation with Tweening. There are many times that you would want to animate a GUI or Part rather than using for loops, one reason being to make your game look more professional.
First, insert a part into the Workspace and access the part by referencing it in a local variable.
Now we need to use TweenInfo. Set up a third local variable, and then enter the following.
Lastly, you need a dictionary of properties you want to change. Simply list off the properties and their values like variables.
Now that you have the TweenService, the part, the TweenInfo data type, and the dictionary of properties, it's time to create the tween. Add another local variable, and use the Create function on TweenService to create a tween. Then, include the part you want to tween, the TweenInfo, and the dictionary of Properties as parameters.
There is a much simpler way to tween ScreenGuis. There are 3 types of Tweens for Guis:
Before we begin, we need to review UDim2. UDim2 is a data type that is similar to Vector3, only it takes four number values. UDim2 is reserved for Guis, as it manages 2-dimensional objects. The four values are the X scale, X offset, Y scale, and Y offset.