You could lower the number of Voxels by removing terrain which is not possible to see to the player, for example under a building. Another way to reduce the number is to make the terrain thinner. A solution for very big maps is StreamingEnabled, but it has some disadvantages.
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Each lighting voxel has a size of four studs–which is the minimum size any object in ROBLOX has to be in order to generate a realistically dynamic shadow. We can use information from smaller parts (less than 4 x 4 x 4) to determine how dark or light a given voxel is–that way all elements, big and small, contribute to shadow intensity.
It’s been about almost two years since we shipped the first version of smooth voxel terrain at Roblox, and with it being live for a while and seeing a lot of incremental improvements I wanted to write about the internals of the technology.
Each lighting voxel has a size of four studs–which is the minimum size any object in ROBLOX has to be in order to generate a realistically dynamic shadow. We can use information from smaller parts (less than 4 x 4 x 4) to determine how dark or light a given voxel is–that way all elements, big and small, contribute to shadow intensity. Why four?
A constant challenge for us is improving the ROBLOX world while keeping it scalable–as much as we want ROBLOX to look and feel like a triple-A video game, we have to make sure a wide range of hardware can handle it.
By pressing one key, one could switch from one grid size to another....At the moment, the process of changing the GridSize is as follows:Mouse over to and click the textbox.Type in a new value, costing anywhere from one to four keystrokes.Press Enter, mouse back to what you're doing, and continue.
Remove the terrain that you don't see. Enable streaming (for more informations Content streaming) Disable Cast Shadows in the parts that doesn't need shadows. Optimize your scripts.
1:374:50How to snap parts to grid / change increments | Roblox studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou will see rotate. And move. So you can change it to whatever you want but personally. My favoriteMoreYou will see rotate. And move. So you can change it to whatever you want but personally. My favorite is one stud.
A decently optimized game shouldn't even hit a thousandth of that (10 million voxels) so unless every single part is a mesh part with 10k+ polygons, then I think you'll be fine.
To understand how Terrain works, it is important to know a few of the fundamental concepts behind it. Firstly, Terrain is based on a voxel system. A voxel is basically a point in space, often arranged in a grid. In Roblox, each cell in the voxel grid measures 4x4x4 studs.
I've found that games with lots of terrain lag a lot. I used to have a game with lots of water surrounding the border, which you could drown in, preventing players going where they weren't supposed to, but this caused a lot of lag when loading the game. Some users couldn't even play because of this!
0:182:43Roblox Studio How to Scale Parts and Models, Make Things Bigger or ...YouTubeStart of suggested clipEnd of suggested clipOut use the scroll wheel on your mouse to scroll in and out or you can use the w or s keys on yourMoreOut use the scroll wheel on your mouse to scroll in and out or you can use the w or s keys on your keyboard you can also press f with the part selected and that'll focus on the part.
To customize your character size, click “Avatar” in the Roblox website's sidebar to go to the Avatar Customizer. You have to be R15 to change your scale, so make sure that your Avatar Type is set to R15. Below the Avatar Type is a section titled “Scaling” with a sliding scale for Height and Width.
Snap to Grid controls how much you can move or rotate an object at a time. By default, the move tool only allows objects to move one stud at a time. The small tiles are 4x4 and the large are 8x8, so changing the Move setting to 4 studs will make it easier to line the tiles up with each other.
Astroneer. This slick space survival game made a small splash when it showed up a little while back, and it uses voxels for utility rather than looks. In the game, you're tasked with exploring a planet and mining it for resources, upgrading your base, rover and suit as you progress.
Typically, fMRI machines divide the brain into three-dimensional pixels called voxels, each about five cubic millimeters in size. The complete activity of the brain at any instant can be recorded using a three-dimensional grid of 60 x 60 x 30 voxels.
Basic Steps to Making Voxel ArtChoose a Voxel Editor like MagicaVoxel or Mega Voxels Play to create your voxel art.Learn how to add, delete, move and paint voxels using different tools inside the editor.Export your voxel art as a model or an image for your project.
A game world implemented as a voxel grid one million cells per side would contain 1,000,000,000,000,000,000 cells and require more storage than all of the world’s computers.
Voxels store information in a 3D grid. In the simplest case, all of the 3D space in your video game is divided into a grid, and each cell in the grid is either empty (air) or full (ground). To make the world look more realistic, each cell can be a different color or material. Just like with your mega-pixel camera or HDTV – the more voxels, ...
1986-1991 – Voxel Man is a medical surgery simulator that uses voxels to render and simulate a 3D human body. Voxel Man can be used to simulate surgical procedures.
The future of voxels is promising because voxels lend themselves to simple parallel computation for a wide range of terrain and environmental functions. For example, aerospace engineers have used grid-based FEA simulation for quite some time to calculate moving airflow and simulate the peformance of aircraft.
Moving parts can collide with voxels, and parts can be joined to voxels. Full Lua API’s to access both the moving part and voxel system. For many operations, such as a hit test, the creator of a script does not need to bother doing two separate hit tests, one against moving parts and one against voxel terrain.