not sure about tick (), but you can use the following: local gmtTime = os.date ("!*t", os.time ()) print ("Time: ".. gmtTime.hour.. ":".. gmtTime.min.. ":".. gmtTime.sec) os.date is explained on roblox’s website here without any arguments, it returns the current date and time you can see what the table contains in the link i sent you. first parameter "!*t" gets the time in utc / gmt (theyre the same time) as a table you can see what the table contains in the link i sent you. second para…
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Because the ROBLOX servers can use different timezones, you would simply want to use a server where you know what timezone it uses. To get data from an external server you need to use the HttpService. If you have your own server, you can use that to get the current time, and if not you can look for a server that can give you the current time.
A DateTime represents a moment in time using a Unix timestamp. It can be used to easily format dates and times in specific locales. When converted to a string, a string conversion of the stored timestamp integer is returned.
Because the ROBLOX servers can use different timezones, you would simply want to use a server where you know what timezone it uses. To get data from an external server you need to use the HttpService.
0:3917:38How to script a realistic Clock/Timer in Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipFirst of all i'm going to make it centered by setting the anchor point dot x. Just the first valueMoreFirst of all i'm going to make it centered by setting the anchor point dot x. Just the first value to 0.5. So then i can go down to position and set the x position the first value there 2.5.
Functionslocal dt = DateTime. now()-- For en-us, the "LL" token equals "MMM D, YYYY", which gives "June 11, 2020"print("The date is " .. dt:FormatUniversalTime("LL", "en-us"))--> "The date is June 11, 2020"
Script Version History is viewable via the Explorer by right clicking on any script → then selecting “View Script History”
Roblox Studio has access to CoreGui (which you can't really access), you can find exploit script sources, make code against them. So with that said, you should adapt to using Studio only unless you're fixing an issue that is limited to only executors.
You could use DateTime:ToUniversalTime to get the utc time on client. As mentioned in your bug report; you can also use os. date("!* t") since that returns a UTC formatted date.
Currently on Roblox, it's too difficult to read dates written in the American MM/DD/YYYY format for international players using the DD/MM/YYYY format, and causes a lot of confusion and misconceptions. One simple solution to this problem is to adopt the ISO 8601 international standard for date formatting, YYYY-MM-DD.
Retrieve Client LogsOpen Roblox Studio by: ... Open Settings by clicking on File > Settings.In the left pane, click on Network. ... Underneath Diagnostics, make sure these check boxes are selected: ... Close Roblox.Press on your keyboard WINDOWS KEY and R at the same time. ... A box called Run will appear.More items...
If you somehow delete a script in the latest version you can go back to your game's Version History and restore the script from there, then load up your true latest version and drop the script back in there. That's the only actual history of what changed in your game excluding undo/redo as far as I know.
There is currently no way to track changes made to Roblox places. If you need to revert a change then see the Version History section of the place's configure page. Feel free to make a feature request for studio logs describing what you want it to do and why you need it.
In short: Yes, you could get banned. If your game is on Roblox's platform and it violates their ToS, private or not, you'll get banned if Roblox is made aware of it.
In Roblox, a Lua virus is a type of malicious script that, when executed, replicates itself by modifying other parts and inserting its own code. When this replication succeeds, the affected areas are then said to be "infected" with a virus.
Roblox scripting is not as hard to learn as other programming languages might be. But you will need to commit time and effort. How long it takes to learn Roblox scripting is not an easy question to answer, because it all boils down to how much effort and time you put into it.
Because some servers run in different timezones (such as servers in America and Europe), tick () will return a different time on those servers. This time will differ in several hours, as much as the time zone difference is. Due this fact, it cannot say anything about relative times between two servers ...
You do not want to use HttpService each time you want the time, so you want to use something like this:
If you have your own server, you can use that to get the current time, and if not you can look for a server that can give you the current time.
After Googling for os .time (), I discovered that it's actually part of the standard library for the LUA language. More information about os and os.time can be found here: