The Roblox engine is multi-threaded, Lua aside. Lua itself was designed from the get-go to be single-threaded and mimick multi-threading. However the roadmap suggests we will be able to run Lua on separate hardware threads by the end of the year.
A thread more or less a person doing a list of tasks. You can only do one task at a time. If you need to pick up the dog from the vet and do the shopping, you need to do one and then the other. If you have two threads, you can ask a friend to get the groceries while you get the dog.
Lua does not provide standard support for multithreading. However, it provides the concept of coroutines, which can be used to implement a cooperative multithreading infrastructure. Unlike preemptive multithreading, as provided by Java or POSIX Threads, the execution switch between threads does not occur automatically.
Yields the current thread until the given duration (in seconds) has elapsed and then resumes the thread on the next Heartbeat step. Since the actual yield time may vary, this method returns it for convenience.
1:309:15How to run multiple threads with Lua - Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipWhatever I want to run in this case it's my loop. So what this will do is it will spawn a new threadMoreWhatever I want to run in this case it's my loop. So what this will do is it will spawn a new thread that runs this function that we specified here and it will run this thread.
pcall() is a short for Protected Call, if the code inside of this function have an error it will yield until attached function run without any issues and won't stop the rest of the script.
NO, lua table is not thread safe.
The Lua is better for game development but python does not provide good support for mobile games and applications. Lua is easier than the Python language but Python is popular and demanding language than the Lua language for beginners.
How to Working of sleep() function in Lua?Whenever there is a need to pause the program that we are executing for a certain number of seconds without making use of busy or waiting, then we make use of a function called sleep() function in Lua.The sleep() function is not a built-in function in Lua.More items...
Description: The RenderStepped event fires every frame, prior to the frame being rendered. The step argument indicates the time that has elapsed since the previous frame.
task. wait() yields for single frame, so at 60FPS that would represent a delay of roughly ~0.015 seconds. Bare in mind calling task.
Task. wait is the new and improved version of wait. The difference between them is how it pauses the program, and task. wait wont throttle your code.
After creating a group, the next step is managing it. To do so, click the Groups link, located in the left-hand menu of the page. From here, you can see the group activity and the group control panel.
This is what you see as soon as you select your group. The following options are available:
These Controls are located in the upper right of the group's page and provide many options for managing your group.
This page will give you the tools you need to effectively manage your members and the group itself. To get there, click the Configure Group button in the Controls box on the right of the group's page. Once there, you will see the following options: