Lua even lets you set or change multiple variables in the same command by separating each variable-value pair with a comma: Code Sample Expected Output Expand a, b, c = 1, 2, 3 print(a) print(b)
Full Answer
They include: and, break, do, else, elseif, end, false, for, function, if, in, local, nil, not, or, repeat, return, then, true, until, and while. Variable names can only include letters, numbers, and underscores. Lua is case-sensitive. This means that Hello, hello, HELLO, and HeLLo are all different things. Remember this.
ROBLOX Lua Tutorials. Variables. Variables in Lua can be thought of as shortcuts. You can assign values to them, and access them with scripts. To set a variable, just assign a value to what you want the name of your variable to be. Every variable's value is equal to nil before you set it.
Local variables are declared using the local statement: In the following example, the initial local variable x is set to 0, and another local variable x is declared inside the for loop. As the loop iterates, its locally-scoped x is printed with a constant value of 1, then the initial variable x is printed with an unchanged value of 0.
There is a useful function in Lua called print (). It allows you to print the data in its arguments to the output. Put simply, the arguments are what is inside the parentheses. You can print any data type. For example, print (2+2) would print 4 to the output. print 'Hello' prints 'Hello'.
1:364:00Roblox Coding: Global Variables - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo what you can do is you can use underscore g capital g original gangster and this is the originalMoreSo what you can do is you can use underscore g capital g original gangster and this is the original global in lua. Although there's no og just treat it like original global.
Normally, variables are only able to be used in the script they are created in. So what do you do if you want to use a variable in multiple scripts? Simply put "_G." in front of its name everywhere you use it!
0:3113:02VARIABLES - Roblox Beginner Scripting Tutorial #5 - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo you can call it myvariable. And then you write an equal sign and then you set the value that youMoreSo you can call it myvariable. And then you write an equal sign and then you set the value that you want this variable to be so if i wanted it to be equal to 50.
return ends the function, causing the script to go back to where the function was called originally. This allows a returned value of one function to be used inside a second function.
A convenient way to check the value of your variable is by using the print () function. For many programmers, print ("Hello World!") is the first line of code they ever write. The print () function is a valuable tool, not only when looking for bugs, but also for observing what your code produces when it would otherwise not be visible.
Numbers are among the most intuitive variables to set and change in Lua. If you want to initialize a variable, you should utilize the local keyword. Initializing a variable without this keyword will work, but it defines the variable for the entire script once it has been run, which is unnecessary in almost all cases and is considered poor style. After putting local, you put the name of your variable. A variable name cannot start with non-alphabetical characters and cannot contain any characters that are non-alphabetical or non-numeric, except for underscores. For example, if you wanted to have a variable that simply held the value of 99, your code would look like this:
Variables and Data Types in Roblox Lua. The Roblox Lua language is a fast, procedural programming language adapted from Lua. Lua was originally created in 1993 due to software trade barriers in Brazil, which prevented many from buying specialized software from outside the country. Because of this, the language was designed to be highly customizable ...
In programming, a variable is a way for your code to hold various types of data, or data types. In most programming languages, these variables are typed, meaning that the type of variable must be declared when it is created. If you were to create a variable that holds a number, for example, you could only assign data that was a number to that variable. In Roblox Lua, variables are not typed; if you were to initialize a variable as a number, you could later set it to anything else without issue.
In mathematics, a vector is a quantity that contains both direction and magnitude. Vectors can be used to represent data about both position and rotation. In Roblox, vectors are a userdatum, meaning that they are a custom data type made by Roblox, not a Lua primitive (native data type) like those previously mentioned.
This is because arithmetic is done across all components with changing behaviors, depending on what is being used in the operation. To demonstrate this, arithmetic between two vectors is done by component, meaning that adding two vectors will combine the values of each component. You can conceptualize this as the vectors being physically overlaid and adding each column together:
Strings are used to represent letters, numbers, and other characters to the client, but they can have different internal applications. In Lua, tables, which are closely associated with arrays in other languages, are data types that can hold a potentially unlimited number of elements for a piece of data.
There is a useful function in Lua called print (). It allows you to print the data in its arguments to the output. Put simply, the arguments are what is inside the parentheses. You can print any data type. For example, print (2+2) would print 4 to the output. print 'Hello' prints 'Hello'. You can even print variables!
But you can make a local variable by putting local before a variable's name: local hi = "Hello there."
Since our "normal" variable wasn't defined in the second script, it is nil. Since our global variable is global, it works in every script in your game. You can modify global variables from any script, too!
Lua is case-sensitive. This means that Hello, hello, HELLO, and HeLLo are all different things. Remember this. You could make a variable named While, just not while.
A variable is a named unit of data that is assigned a value. These are simple but essential for basically every script you make and you can use these to store values. For example you could have a variable called Ammo and make Ammo= (any number you need it to be).
If statements are just something that checks if a condition is met and if it isn't the code inside it wont run. It starts with if then the condition (in my example it is if ammo==5.
loops are just made to repeat code until a specific condition is met. There are a bunch of loops so ill just talk about 2. While loops and repeat loops.
A while loop repeats a code until the condition it specifies is true. It checks the condition before repeating or carrying on with the program. To make one you need to write while then your condition (mine is to check if ammo is more than 0) then press enter and it should add a do and a end.
Just like while loops but the condition is only checked at the end so be wary of that. To write it just do repeat then press enter and an until should appear under it. write your condition after the until and your code in-between until and repeat.
When running an infinite loop or you just want to break the loop you can use break which stops the loop and carries on with the program. Put this in the loop with an if statement to carry on code if the condition is true or to keep looping until it is met.
Functions are basically variables that store bunches of code. You can call this code any time and anywhere in the script as long as its after defining the function, not before. To make one do function putnamehere then press enter. A set of brackets and an end should appear.