can you make two variables the same in lua roblox

by Mr. Rhiannon Shanahan 8 min read
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Lua even lets you set or change multiple variables in the same command by separating each variable-value pair with a comma: Code Sample Expected Output Expand a, b, c = 1, 2, 3 print(a) print(b)

Full Answer

What are the different types of variables in Lua?

They include: and, break, do, else, elseif, end, false, for, function, if, in, local, nil, not, or, repeat, return, then, true, until, and while. Variable names can only include letters, numbers, and underscores. Lua is case-sensitive. This means that Hello, hello, HELLO, and HeLLo are all different things. Remember this.

How do you set variables in Roblox Lua?

ROBLOX Lua Tutorials. Variables. Variables in Lua can be thought of as shortcuts. You can assign values to them, and access them with scripts. To set a variable, just assign a value to what you want the name of your variable to be. Every variable's value is equal to nil before you set it.

How do you declare local variables in a for loop?

Local variables are declared using the local statement: In the following example, the initial local variable x is set to 0, and another local variable x is declared inside the for loop. As the loop iterates, its locally-scoped x is printed with a constant value of 1, then the initial variable x is printed with an unchanged value of 0.

How do you print in Lua?

There is a useful function in Lua called print (). It allows you to print the data in its arguments to the output. Put simply, the arguments are what is inside the parentheses. You can print any data type. For example, print (2+2) would print 4 to the output. print 'Hello' prints 'Hello'.

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How do you make a universal variable in Roblox?

1:364:00Roblox Coding: Global Variables - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo what you can do is you can use underscore g capital g original gangster and this is the originalMoreSo what you can do is you can use underscore g capital g original gangster and this is the original global in lua. Although there's no og just treat it like original global.

How do you use a variable in multiple scripts on Roblox?

Normally, variables are only able to be used in the script they are created in. So what do you do if you want to use a variable in multiple scripts? Simply put "_G." in front of its name everywhere you use it!

How do you make a Lua variable in Roblox?

0:3113:02VARIABLES - Roblox Beginner Scripting Tutorial #5 - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo you can call it myvariable. And then you write an equal sign and then you set the value that youMoreSo you can call it myvariable. And then you write an equal sign and then you set the value that you want this variable to be so if i wanted it to be equal to 50.

What does returning do in Roblox Lua?

return ends the function, causing the script to go back to where the function was called originally. This allows a returned value of one function to be used inside a second function.

How to check the value of a variable in Lua?

A convenient way to check the value of your variable is by using the print () function. For many programmers, print ("Hello World!") is the first line of code they ever write. The print () function is a valuable tool, not only when looking for bugs, but also for observing what your code produces when it would otherwise not be visible.

How to initialize a variable in Lua?

Numbers are among the most intuitive variables to set and change in Lua. If you want to initialize a variable, you should utilize the local keyword. Initializing a variable without this keyword will work, but it defines the variable for the entire script once it has been run, which is unnecessary in almost all cases and is considered poor style. After putting local, you put the name of your variable. A variable name cannot start with non-alphabetical characters and cannot contain any characters that are non-alphabetical or non-numeric, except for underscores. For example, if you wanted to have a variable that simply held the value of 99, your code would look like this:

What is a LUA?

Variables and Data Types in Roblox Lua. The Roblox Lua language is a fast, procedural programming language adapted from Lua. Lua was originally created in 1993 due to software trade barriers in Brazil, which prevented many from buying specialized software from outside the country. Because of this, the language was designed to be highly customizable ...

What is a variable in Roblox?

In programming, a variable is a way for your code to hold various types of data, or data types. In most programming languages, these variables are typed, meaning that the type of variable must be declared when it is created. If you were to create a variable that holds a number, for example, you could only assign data that was a number to that variable. In Roblox Lua, variables are not typed; if you were to initialize a variable as a number, you could later set it to anything else without issue.

What is vector in Roblox?

In mathematics, a vector is a quantity that contains both direction and magnitude. Vectors can be used to represent data about both position and rotation. In Roblox, vectors are a userdatum, meaning that they are a custom data type made by Roblox, not a Lua primitive (native data type) like those previously mentioned.

Why is a vector change different than other data types?

This is because arithmetic is done across all components with changing behaviors, depending on what is being used in the operation. To demonstrate this, arithmetic between two vectors is done by component, meaning that adding two vectors will combine the values of each component. You can conceptualize this as the vectors being physically overlaid and adding each column together:

What is a string in Lua?

Strings are used to represent letters, numbers, and other characters to the client, but they can have different internal applications. In Lua, tables, which are closely associated with arrays in other languages, are data types that can hold a potentially unlimited number of elements for a piece of data.

What is the function that prints in Lua?

There is a useful function in Lua called print (). It allows you to print the data in its arguments to the output. Put simply, the arguments are what is inside the parentheses. You can print any data type. For example, print (2+2) would print 4 to the output. print 'Hello' prints 'Hello'. You can even print variables!

How to make a local variable?

But you can make a local variable by putting local before a variable's name: local hi = "Hello there."

Is the global variable nil?

Since our "normal" variable wasn't defined in the second script, it is nil. Since our global variable is global, it works in every script in your game. You can modify global variables from any script, too!

Is Lua case sensitive?

Lua is case-sensitive. This means that Hello, hello, HELLO, and HeLLo are all different things. Remember this. You could make a variable named While, just not while.

Step 1: Variables

A variable is a named unit of data that is assigned a value. These are simple but essential for basically every script you make and you can use these to store values. For example you could have a variable called Ammo and make Ammo= (any number you need it to be).

Step 2: If Statements

If statements are just something that checks if a condition is met and if it isn't the code inside it wont run. It starts with if then the condition (in my example it is if ammo==5.

Step 3: Loops

loops are just made to repeat code until a specific condition is met. There are a bunch of loops so ill just talk about 2. While loops and repeat loops.

Step 4: While Loops

A while loop repeats a code until the condition it specifies is true. It checks the condition before repeating or carrying on with the program. To make one you need to write while then your condition (mine is to check if ammo is more than 0) then press enter and it should add a do and a end.

Step 5: Repeat Loops

Just like while loops but the condition is only checked at the end so be wary of that. To write it just do repeat then press enter and an until should appear under it. write your condition after the until and your code in-between until and repeat.

Step 6: Break

When running an infinite loop or you just want to break the loop you can use break which stops the loop and carries on with the program. Put this in the loop with an if statement to carry on code if the condition is true or to keep looping until it is met.

Step 7: Functions

Functions are basically variables that store bunches of code. You can call this code any time and anywhere in the script as long as its after defining the function, not before. To make one do function putnamehere then press enter. A set of brackets and an end should appear.

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Data Types

Setting and Manipulating Variables

  • Initializing and changing variables in Lua is a process that utilizes a variety of different operators to achieve a desired result. A convenient way to check the value of your variable is by using the print() function. For many programmers, print("Hello World!") is the first line of code they ever write. The print() function is a valuable tool, not...
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Numbers

  • Numbers are among the most intuitive variables to set and change in Lua. If you want to initialize a variable, you should utilize the localkeyword. Initializing a variable without this keyword will work, but it defines the variable for the entire script once it has been run, which is unnecessary in almost all cases and is considered poor style. After putting local, you put the name of your varia…
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Booleans

  • Setting a Boolean is simple as there are only two initialization options: using the true or false keyword. An initialization statement for a Boolean value typically looks something like this: While changing the value of this variable is simply a matter of setting the bool to true or false, there is a trick for setting the bool to its opposite value in one line, rather than using a conditional. This is t…
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Strings

  • To declare a string, you should use the same variable initialization style and encapsulate your text inside double-quotes. While single quotes can be used, double quotes are more typical, unless double quotes are contained within the string itself: If your string contains double quotes, Lua uses the backslash () as an escape character. This means that any character that would normall…
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Tables

  • Tables are straightforward but less intuitive to set and manipulate than the other data types we have covered so far, as you must make use of another library to accomplish most alterations. To create a new, empty table, you must set your variable to a set of braces, as shown here: When initializing a new table, you do not need to have it start out empty; you can include elements with…
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Dictionaries

  • As mentioned previously, dictionaries are tables that use custom, key-based indexing as opposed to sorted numeric indexes. Conceptually, you can think of entering values into a dictionary as declaring a variable, except that the local keyword is not applicable here. While elements in a dictionary can be laid out like a table, it is more common for the elements to be situated like a st…
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Vectors

  • Vectors are values that represent both direction and magnitude. In Roblox programming, vectors are used to represent positions in three- and two-dimensional environments, define the orientations of different instances, show the direction of CFrames, and calculate additional information about objects in relation to each other. Declaring a vector is much like creating man…
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CFrames

  • The userdata CFrame is similar to a vector but has a wider range of uses and behaviors because of the additional information it carries. Declaring a CFrame variable with only positional data is the same as what you'd do with a vector; you can use the new constructor and must provide X, Y, and Zcoordinates, as shown here: What makes a CFrame distinct from a vector is its matrix of rotati…
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Instances

  • Instances are a userdatum and consequently are also created by using the new constructor. There are hundreds of different instances, though only some can be created from scripts, due to security permissions. For now, let's simply make a new part in our Workspaceand color it a bright cyan. To do this, we can use Instance.new() and provide a string of the class name as its argument:
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