@roasted_shrimpsfor future reference, you can save almost anything as long as it’s not something userdata like objects. So tables, dictionaries, and arrays will work when saving. Strings, numbers, whatever like that.
Are you attempting to save a table in a datastore? If this is the case then you can simply use yourDatastore:SetAsync (TableToSave). The table will be automatically converted to a JSON string. You won’t have to worry about converting the table unless it’s somehow using over 260,000 (?) characters and you need to compress it.
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0:2511:13How to Save Your Inventory in Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo if you hit these three dots. And hit this edit it's going to bring up my game and your workspace.MoreSo if you hit these three dots. And hit this edit it's going to bring up my game and your workspace. And you can save it off as your game.
Publishing is when you save a copy of your place to the Roblox servers. This means that it saves your place, and then uploads it to the Roblox servers, where it is stored so others can enjoy your place more easily.
You can save tables into data store my setting them to a specific key within the data store.
A table is a Lua data type that can store multiple values including numbers, booleans, strings, functions, and more.
Next time you want to save your work, just go to File → Publish to Roblox or use the hotkey Alt + P or ⌘ + P .
There are two steps involved in creating a Proto DataStore to store your typed objects:Define a class that implements Serializer
Using the Data Storage TableSort By: Select the main column to sort by. For example, Table Name. Select either the Ascending or Descending order.Then By: (Optional). Select the second column to sort by. For example, Storage. ... Then By: (Optional). Select the third column to sort by. For example, Percent.
DataStore2 is a simple to use data store system that caches, leading to significantly faster performance over traditional data stores. This documentation will show you how to use DataStore2 and configure it to your liking.
From this, we can infer Async is short hand for “asynchronous" which the Roblox functions does as they involve “asynchronous operation” like UserOwnsGamePass Async ”, or “Compute Async ” because they involve data which is not available because the information is still being requested like if the user has a gamepass or ...
Returns the number of elements in the table passed. Inserts the provided value to the target position of array t. Appends the provided value to the end of array t. This function returns true if the given table is frozen and false if it isn't frozen.
3:1715:14Tables (table.remove / table.insert) - Beginner Roblox Scripting #17YouTubeStart of suggested clipEnd of suggested clipWe don't know how to access them. So what we can do from a script if we wanted to access them weMoreWe don't know how to access them. So what we can do from a script if we wanted to access them we would have to firstly say the name of the table. We would then have to specify its position. Value its
14:3921:29Everything about Tables - Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipFind. So this function takes two parameters once again the table you want and the value that youMoreFind. So this function takes two parameters once again the table you want and the value that you want to find and.
local http = game:GetService ("HttpService") local part = workspace.Part local datastoreservice = game:GetService ("DataStoreService") local datastore = datastoreservice:GetDataStore ("ObjectPosition") local pos_x = part.Position.X local pos_y = part.Position.Y local pos_z = part.Position.Z local objectTable = {Position = {X = x, Y = y, Z = z}} objectTable = http:JSONEncode (objectTable) datastore:UpdateAsync ("table",function (oldValue) return objectTable end).
local http = game:GetService ("HttpService") local datastoreservice = game:GetService ("DataStoreService") local datastore = datastoreservice:GetDataStore ("ObjectPosition") local part = Instance.new ("Part") part.Parent = workspace local data = datastore:GetAsync ("table") if not data then return end data = http:JSONDecode (data) local position = Vector3.new (data.Position.X,data.Position.Y,data.Position.Z) part.Position = position.