To detect if a player's character has touched a part, find the parent of the colliding part and check if it contains a Humanoid object. This script must be placed within the part that should detect collisions.
5:028:34How to Check for Humanoid Players (2022 Roblox Studio Tutorial for ...YouTubeStart of suggested clipEnd of suggested clipIf it's a player it would have a child named humanoid.MoreIf it's a player it would have a child named humanoid.
If you press Shift-F4, it brings up the diagnostics window that displays how many parts are in the game.
To get to the Properties menu, open ROBLOX Studio, click on a project and press the "Edit" button. On the top of the window, click the "View" tab, and on the left hand side there is a button called "Properties". Click that, and the property menu will open on the right side the window.
find(part:GetTouchingParts(), v). If the table. find returns true, then the player is touching the part. That's when your part's size doesn't matter, what if the part's way too long?
To do this, simply access the Character property....GetPlayerFromCharacterlocal function getPlayerFromCharacter(character)for _, player in pairs(game:GetService("Players"):GetPlayers()) do.if player. Character == character then.return player.end.end.end.
Part count is not what dictates if a game is laggy. You should always be referring to Memory Use. However 13k Parts typically don't create much of a performance impact, especially if they're using a lot of Instancing.
Hi devs, Over the past few years, we've been removing the old-style Surface behavior in favor of better methods. Last fall, we removed Hinge and Motor surfaces, and at that point, the Surface tool in the Model tab became solely a visual change.
This item is not shown in Roblox Studio's Object Browser. BasePart is an abstract base class for in-world objects that render and are physically simulated while in the Workspace . There are several implementations of BasePart, the most common is Part , a simple 6-face rectangular prism.
LookVector is a property of CFrames aka Coordinate Frames that represent the unit vector of the CFrame direction. If you'd like to construct your own CFrames with lookvectors, you can call CFrame. fromMatrix .