You can use RunService and you can use task. wait() instead of wait() because the task library allows u to communicate directly with the game engine's task schedular.
1:059:15How to run multiple threads with Lua - Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo if we want to do what we're trying to do right here we have to use multiple threads in a singularMoreSo if we want to do what we're trying to do right here we have to use multiple threads in a singular script.
The while loop can also be used for infinite game loops by using simply true as the condition:while true do.print("Looping...")wait(0.5)end.
Yields the current thread until the given duration (in seconds) has elapsed and then resumes the thread on the next Heartbeat step. Since the actual yield time may vary, this method returns it for convenience.
The Roblox engine is multi-threaded, Lua aside. Lua itself was designed from the get-go to be single-threaded and mimick multi-threading. However the roadmap suggests we will be able to run Lua on separate hardware threads by the end of the year.
You use the break statement to finish a loop. This statement breaks the inner loop (for, repeat, or while) that contains it; it cannot be used outside a loop. After the break, the program continues running from the point immediately after the broken loop.
0:106:32Roblox How to Script for Beginners | #6 | While & Infinite Loops, BreakYouTubeStart of suggested clipEnd of suggested clipThe do keyword. And then whatever code you want to loop. Then after that you put the end keyword toMoreThe do keyword. And then whatever code you want to loop. Then after that you put the end keyword to indicate that it is the end of your loop this condition right here is a boolean.
0:026:49How to Use Tweens and TweenService - Roblox Studio ...YouTubeStart of suggested clipEnd of suggested clipStudio all right so let's go and get started so a tween is an easy way to transition properties fromMoreStudio all right so let's go and get started so a tween is an easy way to transition properties from one value to another in this first example you can see we're using a tween on the transparency.
Breaking Out of For Loops. To break out of a for loop, you can use the endloop, continue, resume, or return statement.
Description: The RenderStepped event fires every frame, prior to the frame being rendered. The step argument indicates the time that has elapsed since the previous frame.
task. wait() yields for single frame, so at 60FPS that would represent a delay of roughly ~0.015 seconds. Bare in mind calling task.
Spawning (via task. spawn ) is simply a way to tell Roblox to run a function in the background while you continue to do other things.