roblox can I have player animations on the server Hellion_gypsy Yes you can!
Full Answer
Let’s go over how Roblox animations work and then dive into some useful tools and examples to get your animations working. A character or a model must have a rig in order to animate. A rig consists of attachments and a Motor6D object for each part. The Motor6D object is a non-visual node that your model uses to move two model attachments.
We have the default animator plugin in Roblox Studio and the Moon animator plugin that gives us more options from the default. You can also import animations from Blender. The built-in Roblox Studio animator plugin gives you the power to pose player characters for emotive actions and animate parts in the world’s environment.
I know you said that the animations are loaded onto the server, but do you do: Player Pressed key → Send data to the server → Server loads the animation and plays it I do Player Pressed key → Send data to the server → Server loads the animation and plays it
A player’s character must use a LocalScript to animate. One key point is that player humanoid animations get replicated to the server for all the other players to see. A model must have an Animator object for animations to work. From this object, a script must load the animation using the Animator:LoadAnimation function.
Its always better to play it on client to prevent lags (I guess) and since roblox animation replicate from client to server its always best to use it in client rather than server.
Playing Animations Directlylocal player = Players.local character = player. Character.if not character or not character. Parent then.character = player. CharacterAdded:Wait()end.local humanoid = character:WaitForChild("Humanoid")local animator = humanoid:WaitForChild("Animator")-- Create new "Animation" instance.More items...
Playing them on the server is mainly for other things like npcs. Client animations get replicated but only when played on player characters. Server animations will always replicate to all clients. If you are playing animations for npcs, then you want to play them on the server.
Right-click the animation name and select Save to File. This saves the animation as an . RBXM file on your computer, which can be shared. You can export more than one animation at a time.
0:003:38How To Actually Get Free Robux On Roblox 2022 - YouTubeYouTubeStart of suggested clipEnd of suggested clipNumber one is microsoft rewards microsoft rewards is created by microsoft. And allows you to go onMoreNumber one is microsoft rewards microsoft rewards is created by microsoft. And allows you to go on complete tasks or challenges. And go and get rewarded with gift cards.
Click the button in the upper-left section of the editor window.Select Export from the context menu.Decide whether to create a new animation or overwrite an existing one.Once the upload is complete, you can copy the animation's asset ID by clicking the “copy” button in the export window.
To export an animation, follow these steps:On the Animation tab, in the Export group, click Export Movie . ... Choose a preset option from the Media Export Presets group by clicking the thumbnail.Set the location and file name for your media product.Optionally expand File Export Settings to review the output format.More items...
0:124:45Moon Animator 2 Basics - Official Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipFirst make sure you have and are logged into roblox studio to install moon animator go to theMoreFirst make sure you have and are logged into roblox studio to install moon animator go to the plugins page and click install. They should launch studio with moon animator installed.
Once an animation has been created and uploaded to Roblox the content ID can be found in the uploaded animation's URL. This URL is presented immediately after an animation has been uploaded to Roblox, in the Animation Editor export window. It can also be found in the Develop tab on the Roblox site, under 'Animations'.
0:4213:28Roblox How To Animate - Roblox Animation Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can click on find plugins. And then you'll be taken to the develop page click on library. AndMoreYou can click on find plugins. And then you'll be taken to the develop page click on library. And then in the plugins section. Just search for the animation editor plugin.
0:142:14Tutorial: How to Upload Roblox Animations as Models - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo first things first you're gonna want to go to the export button in the animation editor. But don'MoreSo first things first you're gonna want to go to the export button in the animation editor. But don't do anything you'll notice that it selected this keyframe sequence.
Export the Moon Animator animation (Item>Export All) .Make a model in the thing you were animating and name it "AnimSaves", and drag the exported animation into the model.Go to the Animation Editor, select the thing you're animating, enter in a random name if it asks you for one.More items...•
5:289:15How To Add CUSTOM PLAYER ANIMATIONS In ROBLOX Studio!YouTubeStart of suggested clipEnd of suggested clipSo what you're going to do is you're going to click this and you're going to click uh export andMoreSo what you're going to do is you're going to click this and you're going to click uh export and once you do that you say walk and then it's animation if you want and you're going to hit submit.
Server animations will sometimes be laggy or just not run smoothly because it relies on the user’s internet connection with the server.
Its always better to play it on client to prevent lags (I guess) and since roblox animation replicate from client to server its always best to use it in client rather than server.
Sometimes, I do use ServerScripts to play animations on a Humanoid, but that’s due to security. For instance, I’ve made a sword which can stun people, instead of making it so the sword fires a RemoteFuncton to the target player to make him stunned, I instead made it so the animation is played from the ServerScript which determines when the sword is touched. This way exploiters cannot fire the Remote and confuse players by making them play the “stunned” animation.
LocalScript animations aren’t laggy and run smoothly since they rely on the Client and doesn’t require a good internet connection.
If you’re working with NPCs, animations should be run from a ServerScript using an AnimationController, multiple tutorials can be found around it.
Generally I would assume that the client should play animations, as it’s more responsive and performance-wise; it would be relatively smooth.
you can still play it in the client and all screens will see the animation