It is how most conditional statements and some loops function, as most of them use "boolean expressions" (expressions that result in a bool value) to function. All equational (==, >=, >, <) operators always result in a boolean value.
I’ve often seen colon syntax used for OOP; not so much for anything else, except keeping consistency with the API of Roblox objects.
Thanks a lot! Just to plug: in normal code, what you use changes depending on your preferences or needs often at times. I’ve often seen colon syntax used for OOP; not so much for anything else, except keeping consistency with the API of Roblox objects.
Colon syntax is useful for OOP because it passes the table that the function is a member of as self. You can see that if you define and call a function with a colon operator, like below, you will have a variable self.
To return a function, you just return the function's name (not a string) or the function itself, without calling it.
Function return true/false, if function == true then it's PlayerCheck() == true , not PlayerCheck == true . You need to call PlayerCheck for it to return the value that you want it to return.
Yes. The Roblox scripting language is a mixture of C++ and Lua, so you would ideally want some sort of familiarity with either of both of these programming languages to create a game for Roblox.
Disconnecting a Function To disconnect it, use the Disconnect() method of the connection object returned by Connect() . Always call Disconnect() when a connection is no longer needed. Forgetting to do so can cause your game to use more resources than necessary.
A boolean is a very simple data type with a value of either true or false. Booleans are most commonly used with conditional statements, for instance: Boolean: Code Sample 1 Expected Output Expand. local testBoolean = true. if testBoolean == true then.
15:3324:17Balloon Physics - ROBLOX Scripting Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd stuff and it just went invisible. So I just pressed negate and then I actually got the balloonMoreAnd stuff and it just went invisible. So I just pressed negate and then I actually got the balloon the looks of the balloon.
Most Roblox developers are over the age 17 or at least the more popular games were created by people over the age 17. But yeah it us easier for people of all ages to understand. Lua is an entire language, and roblox lua is an even bigger language.
Lua is easier than the Python language but Python is popular and demanding language than the Lua language for beginners. Python is a scripting language but it is heavy and slower than the Lua language but Lua is a light-weight, portable, and rapid execution language.
Lua is a powerful and fast programming language that is easy to learn and use and to embed into your application. Lua is designed to be a lightweight embeddable scripting language.
Yields the current thread until the given duration (in seconds) has elapsed and then resumes the thread on the next Heartbeat step. Since the actual yield time may vary, this method returns it for convenience.
RBXScriptSignal, more commonly known as an Event, is a special kind of Roblox object. It provides a way for user-defined functions, called listeners, to be called when something happens in the game. When a certain event happens, the Event is fired, calling any listeners that are connected to the Event.
✔️ The Roblox website is now up & available, with a few minor disruptions.
LuaCode in Roblox is written in a language called Lua and is stored and run from scripts. You can put scripts anywhere — if you put a script in a part, Roblox will run the code in the script when the part is loaded into the game.
language LuaRoblox uses the coding language Lua.
According to an article from 2016 (this is with Lua 5.3) vanilla Lua performs ~100x slower than C, which is roughly comparable to C++ in many high performance use cases, while LuaJIT performed roughly 3x slower with the same task.
Roblox Lua gets compiled in C++ then the result is given back to us in Lua. Lua is a lightweight programming language which Roblox has adopted and integrated. Since Roblox is a game development platform and a business, they wanted an easily modifiable language.
The keyword return can be used to take information from a function, and allow it to be used wherever the function was called originally. If your friend asked you for something in another room, you would go get it and bring it back. When a function is called, the script goes to the function, and then returns with a value.
return ends the function, causing the script to go back to where the function was called originally. This allows a returned value of one function to be used inside a second function. Test this out with print ().
Variables can also be used to call functions and store the values received from a function. In this case, a variable will be used to run makeCake () and receive a cake in game.
Sometimes you may want multiple values returned from a function. An in-game example would be returning how many wins, losses, and ties, a player has.
Returning Values. The keyword return can be used to take information from a function, and allow it to be used wherever the function was called originally. If your friend asked you for something in another room, you would go get it and bring it back.
Variables can also be used to call functions and store the values received from a function. In this case, a variable will be used to run makeCake () and receive a cake in game.
Create a new script in ServerScriptService. This script can be used in any project.
All of the code for your function has to be typed between local function printFood () and End. Any code not between those two points won’t run when the function does.
Any code that is outside a function is out of scope and won’t run when that function is called. To be inside scope, a function’s code needs to be between local function functionName () and end.