All players on Roblox can join up to 100 groups. Anyone can create a group, but creating a group costs 100 Robux.
I know there are otehr forms of payment, like buying a shirt or gamepass, but roblox takes a 30% cut and its much less effective than a group payout.
Note: Different currencies have different values.Price (USD)Membership Bonus400 Robux$4.9940 Robux800 Robux$9.9980 Robux1,700 Robux$19.99170 Robux2,000 Robux$24.99750 Robux9 more rows
This fee helps support the Roblox economy by keeping the supply of Robux consistent, reducing inflation. The fee for normal members was ~90%, as opposed to ~30% for Roblox Premium users.
Trades don't have a tax, except for Robux. That's at 30%.
3:204:25How to Give Robux to Friends - Send Robux to People - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then we can send them to our friends after a couple days once they're released. To send them toMoreAnd then we can send them to our friends after a couple days once they're released. To send them to our friends all we need to do is go to the revenue. Go to payouts. And then go to one-time payout.
$200.00 = 16,000 Robux*
It can be purchased for 17,000 Robux.
Currently, 100,000 Robux nets you $350 USD. Roblox also requires that you meet the following requirements to cash out: Have a Roblox Premium Subscription.
Linkmon 99 – $140,898,694 He was over 250,000 subscribers and he has a higher inventory value than Roblox, although Roblox has him beat by 900,000 in his account of robux.
40 Robux | $0.49 | £0.49 | €0.44. 80 Robux | $0.99 | £0.71 | €0.82. 400 Robux | $4.99 | £4.59 | €4.99.
MeepCityMeepCity was the first game on Roblox to pass 1 billion total visits.
Roblox takes 75% of each sale. This means the developer needs to make 400,000 in Robux sales before the developer accumulates 100,000 Robux for cash withdrawal. If 100,000 Robux is sold for $1,000, and 100,000 Robux only nets the developer $350, then the double dip gives Roblox a net 91.25% of developer sales.
The value of 1 Robux in Roblox is 1 cent. That means a user can buy 100 Robux for $1. Therefore, 10,000 Robux can be purchased for $100.
0:251:47how to withdraw funds from your roblox group - YouTubeYouTubeStart of suggested clipEnd of suggested clipThere's three dots click it configure the group. Now once you've opened up your configuration you'reMoreThere's three dots click it configure the group. Now once you've opened up your configuration you're going to want to come up here in payouts or revenue first revenue. And then payouts.
Set the “amount of Robux” you want to pay out to the recipient. You need to have enough funds in the Group account to cover the payout. Press the “Distribute” button. The recipient receives the payout instantly with no “pending” waiting time.
People buy ROBUX because they perceive them as having value (or, in economic terms, utility). This utility is proportional to the number of ROBUX that are already in circulation. Don't glaze over it, because that is the main point and the answer to your question. Let me explain.
30% is a great number for tax to be at because it guarantees that you cannot get the item back for what you sold it for. 1. level 1. ficagamer11. · 2y. ficagames11. To prevent robux inflantion. 1. level 1.
However, these are the limiting cases. ROBLOX essentially wants to maintain a deflationary economy (one in which ROBUX naturally become more valuable over time on a per-user basis), which means removing ROBUX from circulation.
The irony is that the 30% rate paid by roblox users is probably a higher rate than what roblox pays to the government in irl. (Yes, I understand how silly it is to ask Roblox to cut tax) 25 comments. 94% Upvoted.
Recently, with the addition of DevEx, there is the added risk that every ROBUK outstanding is essentially a liability against future earnings (because it might be cashed out). So if you totally fumbled running the economy, there's the chance that you could make negative money (liabilities exceed income).
The only way to remove ROBUX from the economy would be for users to buy things from ROBLOX directly (like hats). This might have been ok when ROBLOX got started, since for a while it was impossible for users to transact with each other (the only thing you could buy with ROBUX was clothing published by ROBLOX).
To begin configuring a group item: Go to the group's page and click on the Store tab. Select the item. If you do not see the item you wish to edit, click See All Group Items at the bottom of the page. On the item's page, click the three-dot in the upper right corner. Select Configure.
To begin configuring a group item: 1 Go to the group's page and click on the Store tab. 2 Select the item.#N#If you do not see the item you wish to edit, click See All Group Items at the bottom of the page. 3 On the item's page, click the three-dot in the upper right corner 4 Select Configure.
The marketplace fee has always been a percentage taken out of the revenue received from any sale. It was implemented when users first began to create and sell their own Clothing and was introduced at an amount of 10%.
When you sell an item, many times you may want to know exactly how much profit you are going to make. The marketplace fee seems to get in the way of this; unless you use a little bit of basic algebra to figure out the amount you have to sell the item for to make a certain profit.
The marketplace fee for those without a Roblox Premium membership was seen as heavily excessive by some users in comparison to what those who did have a membership paid (avatar shop items only: 90% for regular users as opposed to 30% for Roblox Premium users).