by Curt Brekke PhD
Published 3 years ago
Updated 2 years ago
5 min read
Do tweens yield Roblox?
You can yield until the event is fired, ensuring each tween is completed before iterating to the next instance.
Can you tween numbers Roblox?
Tweens are used to interpolate the properties of instances. These can be used to create animations for various Roblox objects. Almost any numeric property can be tweened using TweenService.
How do you know if you finished tween on Roblox?
Verifying a Tween has Completed Completed can be used to determine if a Tween has been successfully completed, or cancelled. In this case a part is instanced and tweened towards 0, 0, 0. Once the tween has completed, if the final PlaybackState is Completed then the part will explode.
How do you break a tween on Roblox?
there's a pause and a cancel function, pause will allow you to use play again from the position it was at when you paused, cancel will reset the tweens variables and start it from the beginning. And yes this can be used as function!
Can you tween BrickColor?
You can change BrickColor, Position, Size and Orientation with Tweening.
How do you repeat a tween infinitely on Roblox?
The correct way to make a tween play indefinitely is to set RepeatCount to -1. Developers should avoid using large numbers (or math. huge) as a substitute as this is unstable and may stop working at any point.
How do you size a tween GUI on Roblox?
A GUI's size can be tweened using the GuiObject:TweenSize() method which accepts a UDim2 for the object's final size:local object = script. Parent.object. AnchorPoint = Vector2.new(0.5, 0.5)object. Position = UDim2.new(0.5, 0, 0.5, 0)wait(2)object:TweenSize(UDim2.new(0.4, 0, 0.4, 0))
Do tweens Override Roblox?
Yeah, creating tweens with TweenService will override any tween, regardless of instance type.
How do you end a tween?
To move the breakline between two contiguous tween spans, drag the breakline. Each tween is recalculated. To separate the adjacent start and end frames of two contiguous tween spans, Alt-drag (Windows) or Command-drag (Macintosh) the start frame of the second span.
Can you tween Cframe Roblox?
You won't be able to tween the object's cframe using the tween service if you also want to manipulate the cframe in other ways at the same time. If you have code that is updating the part's cframe to follow the mouse, every time it does an update step, you could get the desired orientation from a separate system.
Overview
Tweening is a way to interpolate a part or ScreenGui. In other words, to smoothly animate a Tween. You can change BrickColor, Position, Size and Orientation with Tweening. There are many times that you would want to animate a GUI or Part rather than using for loops, one reason being to make your game look more professional.
First, insert a part into the Workspace and access the part by referencing it in a local variable.
TweenService is a service that manages tweens, but it is not in the Workspace, so you will need to use the GetService function.
local TweenPart = script.Parent local TweenService = game:GetService("TweenService")
Now we need to use TweenInfo. Set up a third local variable, and then enter the following.
local Info = TweenInfo.new()
In these brackets, you must enter the following information, separated by commas:
time: the amount of time used in the tween in seconds. So if the tween takes 5 seconds, you would enter the number 5.
EasingStyle: the style in which the part is Tweened. You can find d…
Lastly, you need a dictionary of properties you want to change. Simply list off the properties and their values like variables.
local TweenGoals = { Position = Vector3.new(1,1,1); Material = Enum.Material.Neon; Color3 = Color3.fromRGB(234,92,103) }
The above tween will set its Position to (1,1,1), set its Material to Neon (the material that makes it glow), and its Color to (234, 92, 103…
Now that you have the TweenService, the part, the TweenInfo data type, and the dictionary of properties, it's time to create the tween. Add another local variable, and use the Create function on TweenService to create a tween. Then, include the part you want to tween, the TweenInfo, and the dictionary of Properties as parameters.
local Tween = TweenService:Create(TweenPart,Info,Prop…
There is a much simpler way to tween ScreenGuis. There are 3 types of Tweens for Guis:
TweenPosition: moves the gui
TweenSize: scales the gui
TweenSizeAndPosition: moves and scales gui synchronously
Before we begin, we need to review UDim2. UDim2 is a data type that is similar to Vector3, only it takes four number values. UDim2 is reserved for Guis, as it manages 2-dimensional objects. The four values are the X scale, X offset, Y scale, and Y offset.
TweenPosition is a function used to move a Gui. As parameters, you will need to provide the following:
endPosition: Ending position in UDim2.
easingDirection: Direction of tween. Use Enum.
easingStyle: Style of tween. Use Enum.
time: duration of tween in seconds.
override: Whether or not the tween will interrupt another tween. Boolean.
callback: function to be called after twee…
TweenSize is very similar to TweenPosition, but instead of giving the endPosition, you would give the endSize.
game.StarterGui.ScreenGui:TweenSize( UDim2(1,2,1,2), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 1, false, nil )
To use the TweenSizeAndPosition function, you must include the endSize and the endPosition. Remember that the Size is given first.
function Callback() print("TweenComplete") end game.StarterGui.ScreenGui:TweenSize( UDim2(0.5,0,0.5,0), UDim2(0,300,0,300), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 1, false, Callback )
In this case, the Gui will …