This tutorial covers:
spawn () is probably my favourite thing ever in Roblox scripting. It helps your script to do multiple things at the same time, without the need to write separate scripts. Consider following code: local parts = {} local sizeVector = Vector3.new (1,1,6) for i = 0, 1000 do parts [i] = Instance.new ("Part") parts [i].Size = sizeVector parts [i].CFrame = CFrame.new (i,i,0) parts [i].Anchored = true parts [i].Parent = workspace spawn (function () wait (5) parts [i]:Destroy () end) wait (0.5) ...
These scripts can be found online rather easily by simply googling Roblox scripts for, followed by whatever advantage you want to acquire. In order to use these scripts, you'll also need a script executor —a computer program that allows users to input custom scripts into any game that they're attempting to exploit.
0:001:07How to set Instant Respawn - Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then the properties. And then it says respawn time under data under data it says respawn timeMoreAnd then the properties. And then it says respawn time under data under data it says respawn time just put that to zero. And now if you die. You just come back boom back already die.
0:195:58HOW TO MAKE OBJECTS RESPAWNABLE IN ROBLOX ...YouTubeStart of suggested clipEnd of suggested clipIn local replace items equals instance dot new. And quotations folder. And we'll do game dotMoreIn local replace items equals instance dot new. And quotations folder. And we'll do game dot replicated storage. And we'll go ahead and name it.
The RespawnTime property controls the time, in seconds, it takes for a player to respawn when Players. CharacterAutoLoads is true. It defaults to 5.0 seconds. This is useful when you want to change how long it takes to respawn based on the type of your game but don't want to handle spawning players individually.
Local scripts work inside the character model (even though the character model is inside the workspace), consider it an exception to the general rule.
You can use the Humanoid. Died event with the NPC's humanoid. In studio, go to Players, then in properties there are a option where you can set the time the players take to respawn.
0:495:01How To Make A Vehicle Spawner In Roblox (Roblox Studio) - YouTubeYouTubeStart of suggested clipEnd of suggested clipOkay so to create your vehicle spawner you want to go into your marketplace models. And look up carMoreOkay so to create your vehicle spawner you want to go into your marketplace models. And look up car spawner and here you go. Now you want to go to the second one i will leave this in the description.
Instant respawn times Servers can use either third-party custom plugins to enable this feature or the in-built command mp_disable_respawn_times . The amount of time between death and actual respawn can vary if the server forces the Deathcam to be displayed.
Click on Roblox logo at the upper-left corner of the screen to open the menu. Click Reset Character or hit the R key on your keyboard. A pop-up window will appear, asking you to confirm the action. Click Reset and your avatar will reappear at a spawn point.
0:443:15How To Add Your Character in Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipSearch for load character in this dialog. Box you will then be presented with some plugins in thisMoreSearch for load character in this dialog. Box you will then be presented with some plugins in this list. Below click on the free load character plugin and select to install.
Roblox gives the player's computer full control of their character, so physics exploits (noclip, teleport, fly) are possible. Exploiters, however, cannot see anything that only the server can see (stuff inside ServerScriptService and ServerStorage).
A LocalScript is a type of Script that runs on players' client instead of the server. These scripts can only be run in a player's Backpack, PlayerGui or Character.
Exploiters can see scripts in the Workspace but if they aren't LocalScripts, then they can't see their contents or anything. Server scripts don't have their bytecode (what's necessary to interpret and run the code) sent to the client, so likewise they can't access any of it's content.
It has been deprecated as it did not provide reliable results.
Located to the right of your game, and on top of the Properties panel, is the explorer panel. This is what it should look like when your editing your game. Notice the Workspace? This is where all your models, bricks, etc.