In April 2019, Roblox had 90 million active players, and just a few months later, in August 2019, Roblox Corporation announced that Roblox had hit a landmark of 100 million monthly active players.
The latest data suggests that Roblox’s monthly player spending had peaked at around $50 million in August 2019. As already mentioned, the game has witnessed a meteoric rise in popularity.
It has spiked in popularity over the last few years, specifically with younger generations, even more so in 2020. In a recent earnings report for the second quarter of 2021, Roblox Corporation revealed that the game has a total of 43.2 million daily active users for all platforms.
Age distribution of Roblox’s user base Roblox is dominated by young users. 67% of users are under the age of 16. Only 14% of Roblox’s users are over 25 years old. Here’s the age distribution of Roblox’s user base:
The latest data suggests that Roblox’s monthly player spending had peaked at around $50 million in August 2019. As already mentioned, the game has witnessed a meteoric rise in popularity.
Roblox is an open-world game that allows players to program other titles that can then be played by other users. It was first released on PC in September 2006 and has made its way to iOS, Android, and Xbox One since then. The online game platform has witnessed a meteoric rise in interest over the past few months.
Among general games, Roblox can best be compared with Minecraft. However, what sets the two games apart is the freedom that the former gives to its players. Players can create their own game modes and also sell the in-game assets that they procure.
In his own words, David Blaszucki describes the platform as “a safe and civil place where people come together to create, learn, and have fun.”. Image Credits: Roblox.
Roblox is free-to-play and has a purchasable in-game currency called the ‘Robux.’. In April 2020, Roblox CEO David Blaszucki told BBC that the game is being played by more than two-thirds of U.S. teens between the ages of 9-12.
Quarterly mobile spending on Roblox is $308 million. Roblox has reported a significant growth in mobile spending over the last few years. To put this in perspective, mobile spending on Roblox was less than $20 million in 2016 and $109 million during the first few months of 2019.
In fact, in January 2021, Roblox hit a milestone of 199 million monthly active users (an increase from 121 million in February 2020).
Roblox makes money via purchases of Robux by users, subscription fees from Roblox Premium, and commissions charged from developers when they make a successful transaction. Roblox’s main business model leverages its internal currency (Robux). Robux can be earned and spent on the platform.
8.43 billion hours of user engagement on Roblox was registered in Q4 2020 (an increase from 2.1 billion vs. late 2018). In fact, Roblox added 5.01 billion hours of engagement in the first 3 quarters of 2020 alone. Here’s the full breakdown of Roblox’s engagement hours over the past few quarters: Quarter, year.
Engagement hours on Roblox. “Engagement hours” refers to the total time spent on the Roblox platform. When Roblox first launched in 2006, they had a very limited engagement. Since 2016, engagement hours on the platform began taking off exponentially.
by Brian Dean · Updated Feb. 24, 2021. Roblox launched in 2006 as a gaming platform focused on user-created games. The startup saw limited traction at first. But Roblox’s popularity has picked up considerably over the last few years.
Ranked by the number of visits, Adopt Me! is currently the most popular game on Roblox. Other top entries include Tower of Hell, MeepCity, and Piggy. Here are the top 10 most popular Roblox games (based on the number of visits): Name of the game.
Roblox is an online game platform and game creation system developed by Roblox Corporation. It allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic. Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played...
Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played...