Learn Roblox; CODING AND SCRIPTS; Intro to Raycasting. 10 min. At its most basic level, raycasting is the act of sending out an invisible ray from a datatype/Vector3 point in a specific direction with a defined length. Once cast, you can detect if the ray hits a BasePart or Terrain cell.
ROBLOX has Ray values, which are used by the engine to represent the origin and direction of rays. These rays can be created with the Ray.new function: The ray value which represents the origin and the direction in which the ray should be cast.
This is actually very convenient for raycasting, because it makes choosing the length of the cast ray very simple: We can control the length of our ray by multiplying our direction vector by the length of the ray we want. Have a plan – knowing your end goal makes writing and troubleshooting far easier.
The ones we’ll be talking about most when it comes to raycasting are “dot product”, “magnitude”, and “unit vector.” The magnitude of a vector is simply how long it is. In ROBLOX, all vectors start at (0,0,0) and extend to the point they describe.
Raycasting is the use of intersection tests to solve problems in ROBLOX. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Ray casting greatly simplified image rendering of 3D objects and scenes because a line transforms to a line. So, instead of projecting curved edges and surfaces in the 3D scene to the 2D image plane, transformed lines (rays) are intersected with the objects in the scene.
A RayValue is an object whose purpose is to store a single Ray. Similar to CFrameValue, a RayValue's stored ray cannot be viewed or edited within the Properties window within studio. Instead, use the Command bar to get and set the value of these objects.
0:2821:27How to Make a Laser Gun - Roblox Studio Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipIf you're going to be getting one from the toolbox just make sure you're under the model section andMoreIf you're going to be getting one from the toolbox just make sure you're under the model section and then search for the type of gun you want since we're making a laser gun i just searched lasergun.
Just to point out, Doom's rendering engine is not a raycaster (as Wolfenstein 3D is) - that is, it doesn't work by casting a ray for each column of the screen. Rather, it is a BSP engine. The geometry of the level is divided into a binary tree, and that tree is walked down to render the scene.
1:4536:02Coding Challenge #145: 2D Raycasting - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo presumably if this was the ray at this position with this direction i need a function to tell meMoreSo presumably if this was the ray at this position with this direction i need a function to tell me where does this ray hit the boundary. Like so two questions one does it hit the boundary.
LookVector is a property of CFrames aka Coordinate Frames that represent the unit vector of the CFrame direction. If you'd like to construct your own CFrames with lookvectors, you can call CFrame. fromMatrix .
Region3 is a data type that describes a volume in 3D space similar to an axis-aligned rectangular prism. It is commonly used with Terrain functions and functions that detect parts within a volume, such as Workspace:FindPartsInRegion3 .
0:0020:58How to Make a Laser Gun with Raycasting - Roblox StudioYouTubeStart of suggested clipEnd of suggested clipSo I have a model here which is a basic looking gun it only consists of three parts right now thereMoreSo I have a model here which is a basic looking gun it only consists of three parts right now there is a few things we have to do the model before we can start scripting or laser gun.
Intro to BeamsCreate two parts to act as the start and end of the beam.Group the parts into a Model (select parts and press Ctrl+G or ⌘+G ).Use the + button to insert attachments into each part. ... Insert a Beam into the model.More items...
0:007:44Make a GUN in Roblox in 10 minutes - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo just make sure that all of your parts are welded. Together i'm going to then go into this worldMoreSo just make sure that all of your parts are welded. Together i'm going to then go into this world constraint and i'm going to change the magazine to the handle.
0:0715:14Roblox Scripting Tutorial: How to Script a Laser Gun - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo all we have to do is hop right on into the game and if we equip our laser gun you should see weMoreSo all we have to do is hop right on into the game and if we equip our laser gun you should see we have the zombie coming at us and every time we click it'll shoot the zombie.
1:372:38Fast Help - RayCast Object (3D) - Godot - YouTubeYouTubeStart of suggested clipEnd of suggested clipHere you can select the layers in which raycast is going to have effect the unchecked ones areMoreHere you can select the layers in which raycast is going to have effect the unchecked ones are excluded. Lost but at least we have the collide where this allows us to decide to collide with bodies.
Ray casting is distinct from ray tracing, with ray casting being a rendering algorithm which would never recursively trace secondary rays, while ray tracing is capable of doing so. Ray casting is also simple to use compared to other rendering algorithms such as ray tracing.
15:5018:11Java Tutorial - Ray Casting - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd it's y plus s X plus + y + & dist dist this is greater than zero. Yes there we go look at thatMoreAnd it's y plus s X plus + y + & dist dist this is greater than zero. Yes there we go look at that raycasting as easy as can be instead of 360 we'll go with the thousand.
0:009:19Using Raycasts to Interact in Godot (Tutorial) - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo i added up down left right and interact keys. You can do it the same do it differently. It'sMoreSo i added up down left right and interact keys. You can do it the same do it differently. It's simple enough i think. Now i'm just gonna start a 2d scene. And let's see let's just call it test map.
Most often, a Vector3 is a convenient way to hold a position in three-dimensional space. However, we can take a Vector3 and think of it as an arrow instead, as a vector connecting (0,0,0) to another point in space.
The magnitude of a vector is simply how long it is. In ROBLOX, all vectors start at (0,0,0) and extend to the point they describe.
Because unit vectors make math so much easier – and are essential for working with reflections – it’s always a good idea to make sure that any inputs are unit vectors. It’s easy enough to get unit vectors using v.unit, so putting that line inside a function helps prevent any math errors down the line.
Basically, the dot product takes the matching coordinates from each vector, multiplies them together, and adds the results of each coordinate together. This leads to a property about dot products that will become very important in writing our script — the dot product of a vector and itself equals its magnitude, squared:
The last operation we need to talk about is the dot product. It’s a key part of the relationship between the magnitudes of two vectors and the angle between them:
Our next step is to turn this into a segment of Lua script. We know there are two inputs (n and v) and one output (w). So, we can write a Lua function reflect (n,v) that solves this equation for us:
We can control the length of our ray by multiplying our direction vector by the length of the ray we want.