pointPart. Color = blue pointPart. Color = green pointPart. Color = red These documents are licensed by Roblox Corporation under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Roblox, Powering Imagination, and Robux are trademarks of Roblox Corporation, registered in the United States and other countries.
Create a part named PointPart with an attached script named PointScript. In PointScript, use script.Parent to refer to the part. Create a variable named blue with the matching RGB like below. This will give players the least points. On your own, set up the green value (0, 255, 0) and the red value (255, 0, 0).
Before the player can be awarded the right amount of points, you need to set up variables to capture what color the part was when the player touched it and the amount of points the player already has. Replace your testing message with a variable for the current color of pointPart.
The RGB values for blue, green, and red are on the right. Each color and point value will be stored in a separate variable. The variables can then be checked to give or subtract points. Create a part named PointPart with an attached script named PointScript. In PointScript, use script.Parent to refer to the part.
0:226:43Roblox Studio Tutorial: Touch For Points - YouTubeYouTubeStart of suggested clipEnd of suggested clipJoin. Inside the parentheses we're going to pass player which will be the player that joins the gameMoreJoin. Inside the parentheses we're going to pass player which will be the player that joins the game inside the function we're going to create a new folder for this player.
To make the turret face the target, use CFrame.lookAt( vector3 position, vector3 target)To make the humanoid take damage, use humanoid:TakeDamage( number )To make the projectile visual, you can either use TweenService, or you can just make a part that stretches from the turret to the target (You can also use physics)
2:163:42Roblox Studio how to give players items when they spawn walkYouTubeStart of suggested clipEnd of suggested clipAnother way to do this would be to go to the starter pack. And then press the plus. Button and thenMoreAnother way to do this would be to go to the starter pack. And then press the plus. Button and then add a tool.
Send the link to your friend/recipient or have them find it in your games list. In your Roblox account, search for the “Game Pass” or use your “friend/recipient's sale URL.” Buy their “Game Pass.” The Robux donation is now complete.
Dropping items in Roblox If you have an item you would like to get rid of, you can drop it to do so. Simply select the item in your inventory, hold it, and select backspace. This will work to drop anything in your inventory, except hats, which you need to use the '=' key to drop for some reason.
0:401:51A Universal Time Give Item Script! | Give Items to Any Players! - YouTubeYouTubeStart of suggested clipEnd of suggested clipLike my old yeah so basically what you have to do is you hold the items you want to give and then goMoreLike my old yeah so basically what you have to do is you hold the items you want to give and then go to chat. And then type exclamation mark give item of course after you execute the script.
Because scripts in Roblox run at different times, it’s possible that a player’s head might not be created yet. To avoid errors, like trying to find a part that doesn’t exist, the script uses WaitForChild () to get the head part attached to the player’s character instead of using the dot operator, like player.Head.
Because each color gives a different amount of points, the script will use an if statement to check what color is active when touched and give points based on that color.
To loop through colors, the script will use a while true do loop that changes the part’s color every few seconds.
While other variables start lowercase, any service, like Players service, starts capitalized to let you know that variable is a service.
If the while true do loop is not at the bottom of the script, any code below it will never be run. Since the while loop doesn’t stop, it’ll keep running the loop instead of any code below it.
Lastly, destroy the part after the if statement so that the script can’t keep giving out points.
ParticleEmitters use color sequences to control their Color property. Create a new ColorSequence and pass in the current part color.
Because scripts in Roblox run at different times, it’s possible that a player’s head might not be created yet. To avoid errors, like trying to find a part that doesn’t exist, the script uses WaitForChild () to get the head part attached to the player’s character instead of using the dot operator, like player.Head.
Because each color gives a different amount of points, the script will use an if statement to check what color is active when touched and give points based on that color.
To loop through colors, the script will use a while true do loop that changes the part’s color every few seconds.
While other variables start lowercase, any service, like Players service, starts capitalized to let you know that variable is a service.
If the while true do loop is not at the bottom of the script, any code below it will never be run. Since the while loop doesn’t stop, it’ll keep running the loop instead of any code below it.
Lastly, destroy the part after the if statement so that the script can’t keep giving out points.
ParticleEmitters use color sequences to control their Color property. Create a new ColorSequence and pass in the current part color.