The Explorer is a menu in Roblox Studio that shows the hierarchy of any "Instances" that are within your game. To open the Explorer, click the "View" tab in your toolbar at the top of your screen, then click on "Explorer". In order to open up a closed object's hierarchy, click on the small "+" to the side of it.
The Roblox Studio Explorer (Not to be confused with Explorer, the ROBLOX client browser) The Explorer is a menu in ROBLOX Studio that shows the hierarchy of any "Instances" that are within your game. To open the Explorer, click the "View" tab in your toolbar at the top of your screen, then click on "Explorer".
Sometime you might be missing the Properties and Exlporer Windows in Roblox Studio. To get them back you will need to click on view at the top. and then click on Explorer and Properties. Now you should have both of the windows open and can continue with the course. Did this answer your question?
The Roblox Studio Explorer (Not to be confused with Explorer, the ROBLOX client browser). The Explorer is a menu in ROBLOX Studio that shows the hierarchy of any "Instances" that are within your game. To open the Explorer, click the "View" tab in your toolbar at the top of your screen, then click on "Explorer".
The Explorer is a menu in ROBLOX Studio that shows the hierarchy of any "Instances" that are within your game. To open the Explorer, click the "View" tab in your toolbar at the top of your screen, then click on "Explorer". Navigation of the Hierarchy In order to open up a closed object's hierarchy, click on the small "+" to the side of it.
To open the Explorer, click the "View" tab in your toolbar at the top of your screen, then click on "Explorer".
Not to be confused with Explorer, the discontinued Roblox client browser.
The first thing to do when creating a game is determine where players start. The SpawnLocation is where a player appears in the world at the start of the game or after falling off a platform. Without a SpawnLocation, the player might appear somewhere randomly and fall to their doom.
The SpawnLocation will be created at the exact center of your camera view.
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