Commands | Phantom Forces Wiki | Fandom Phantom Forces supports various commands that can be typed into the chat. They always begin with a forwards slash /, and arguments are delimited by colons :. Where multiple optional arguments exist, these can be ignored by typing nothing, then adding another colon.
⇧ Shift + L used to be the only way to access Cinematic Mode. It was patched out in favor of the manual toggle on the main menu under Settings as of 12/21/17. To disable Cinematic Mode, go into Phantom Forces, then go to Settings -> Display -> Cinematic Mode and move the slider to OFF .
The best part about developing Phantom Forces is testing new game mechanics or content on live servers with random players who drop in for feedback. It is incredibly rewarding to play a successful test build of the game in a way that I envision it to work and seeing other players agree with my direction and implementation.
For a list and descriptions of all the maps in the game, you should navigate to the dedicated Phantom Forces Wiki. Crane Site is one of the original maps of the game. Its iconic crane (hence the name) was featured in one of the original thumbnails for the game.
0:068:53phantom forces MOVEMENT GUIDE (emp sliding superjumping and ...YouTubeStart of suggested clipEnd of suggested clipWasd to move that's very simple shift to sprint you guys already know this and make sure to press cMoreWasd to move that's very simple shift to sprint you guys already know this and make sure to press c every once in a while. And then immediately press shift. Again.
Private Server Owner Commands/hardkick:player./kick:player./map:database:mapname:gamemode:time:score.
1:396:50HOW TO SUPERJUMP IN PHANTOM FORCES (movement guide)YouTubeStart of suggested clipEnd of suggested clipRude so to do a basic super jump what you're going to want to do is jump hold shift. And press x.MoreRude so to do a basic super jump what you're going to want to do is jump hold shift. And press x.
As of this writing, there are no available codes to redeem within Phantom Forces and players won't have any luck looking for them. Many code trackers will also have expired codes listed along with the active codes for a Roblox game.
Votekicking. Once the votekick is initiated, other players in the server can vote on the votekick by pressing y to vote yes, n to vote no, and j to dismiss the popup and abstain from voting. The vote kick lasts for 40 seconds. Voting yes adds one vote, while voting no subtracts a vote.
Overview. The map was released by Stylis Studios to probably reference Nuketown, a well-known map in the Call of Duty series. It is a close quarter battlefield and is the smallest map in the game (at release).
Press C or X while prone to crouch. Press Ctrl while standing to go prone (cannot use to stand.) Press Z while crouching or prone to stand.
3:359:43HOW TO SUPER JUMP in Phantom Forces (Tips & Tricks) - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd if you guys don't know you press C to crouch. That's how you crouch down.MoreAnd if you guys don't know you press C to crouch. That's how you crouch down.
Press SHIFT+W(Sprint)Press SPACE(Jump) as your sprinting.Press Z or X right after you jump.
Conversation. Phantom Forces cannot run on mobile because mobile cannot run the game as smooth as PC rendering it at a disadvantage.
It is a modern shooter with over 150 weapons and a variety of attachment options.
0:001:02How To Earn Credits FAST in Phantom Forces - YouTubeYouTubeStart of suggested clipEnd of suggested clipWhen you're top fragging your team in the game ends. And if you're at the top. And your team winsMoreWhen you're top fragging your team in the game ends. And if you're at the top. And your team wins then you'll get extra credits as a reward you can also get free cases and skins if your team wins.
Go into the settings on roblox (normally with esc.) and go to the "Help" page. There should be a "Chat" setting under the "Menu" category tht tells you which button to use if you want to chat in that specific game.
0:411:33HOW TO VOTEKICK IN PHANTOM FORCES! - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo first what you're gonna need to do is. Press this the forward slash key next to the shift key toMoreSo first what you're gonna need to do is. Press this the forward slash key next to the shift key to chat. And then press it one more time type in vote kick. And then a colon key which is shift.
The best part about developing Phantom Forces is testing new game mechanics or content on live servers with random players who drop in for feedback. It is incredibly rewarding to play a successful test build of the game in a way that I envision it to work and seeing other players agree with my direction and implementation. Making steady progress on a part of the game, checking that each stage of it works correctly in these test sessions, and knowing exactly what to add next is what motivates me to keep developing Phantom Forces.
Phantom Forces has seen a mostly positive reception with the community, with an estimated 15:1 like-to-dislike ratio and a long-standing spot on the front page, often retaining a position in the first five most popular games.
Phantom Forces is a first-person shooter game made by StyLiS Studios. It is heavily inspired by Battlefield 4 as well as Litozinnamon 's older projects such as Call of Robloxia 5 .
When the team gets 700 points or have the most number of points, they win the round. The team that has the least number of points will lose the round. The team cannot get points if there is an equivalent or higher amount of players of the opposing team to the team, the team cannot receive points from it.
Phantom Forces hosted the Ready Player One event in 2018, and after the event concluded the JKey was allowed to be kept by all players who had unlocked it during this time.
Phantom Forces has always been a very interesting hybrid first person shooter of many of today’s most popular shooters. By studying popular FPS games, I often find out what aspects of their gameplay are frustrating as a player and what aspects are enjoyable.
In practice, there wasn’t really anything more special about developing a game featured in an official Roblox event. Getting selected was an honor, but the actual development was more or less the same with the exception that we now had to follow certain guidelines from our client. Usually we all develop and work at different paces, whenever we liked or wanted to push updates. Here, we had to follow up more consistently with our supervisor with our progress, getting the feeling of a more professional work environment with a specific project schedule. It felt very similar to our Accelerator internship experience at the Roblox HQ and funny enough we were working with the same Roblox admin who was managing us.
Phantom Forces supports various commands that can be typed into the chat. They always begin with a forwards slash /, and arguments are delimited by colons :. Where multiple optional arguments exist, these can be ignored by typing nothing, then adding another colon. For example, using the "map" command, let's assume the player wants to have a custom score limit without specifying a time limit:
This command would start a round of Team Deathmatch on the current version of Desert Storm with the default time limit and a score limit of 20 kills.
An all-in-one command to tell the game which map to switch to and which gamemode to play.
Report players for cheating/exploiting. Do not use this for players who are being toxic in chat–use the Roblox report tool for this.
If both teams are holding onto their enemy's flag, a stalemate situation will result where neither team will be able to capture unless they reclaim their flag.
At the beginning, everyone was a Phantom, but one player was chosen to be Patient Zero, an incredibly powerful Reaper. The Phantoms had to survive until extraction arrived in the form of teleporters. The Reapers had to eliminate every Phantom they can before they all teleport away. If even one of the Phantoms managed to teleport away by standing for 5 seconds inside of one of the teleporters, the Reapers were considered defeated and the Phantoms won.
Where King of the Hill differs is that it is an "attrition" style of gamemode (similar to the Conquest gamemode of older Battlefield games). Teams start off with 600 points or "tickets", cannot regain points, and will only lose them. The team that owns the hill will bleed one point from the enemy team every ten seconds, but up to 3 players can remain on the hill ("holding" the hill) to dramatically increase the rate at which the enemy team will bleed points. Each interval where the hill is "held" will give 10 EXP to the players currently standing on the hill. Kills will drain 1 point from the enemy team.
When the flag is stolen they leave a trail to let your allies know where they are. Once the timer expires, the carrier will be visible through all walls with the "Stolen!". indicator. Allies will get an indicator to defend their runner. If a runner dies, they will drop the flag directly on the spot that they die at.
If three players are on a flare, this will cause it to capture at its maximum rate - adding more players will not increase the speed with which the point is captured. A captured point will color itself the same color as its owner, and will provide a point at regular intervals.
Phantoms spawned in with their loadout of choice. Both weapons got double the ammo reserves, so if a weapon has 120 rounds of reserve ammunition normally, this was doubled to 240. Phantoms did not drop their weapons on death, meaning that it was impossible to recover any more ammo for existing weapons, nor was it possible to swap to a different weapon that would normally be dropped by a dead player.