First, get a reference to the original object. Then, make a copy of the object and insert the copy by setting its Parent to the Workspace or one of its descendants. Finally, when it's time to regenerate the model, Destroy the copy and clone a new one from the original like before.
1:436:10Roblox Clone Tutorial - How To Clone An Object - YouTubeYouTubeStart of suggested clipEnd of suggested clipBut I'm going to name it object. Because that's it's simple and we know what it means. So we're thenMoreBut I'm going to name it object. Because that's it's simple and we know what it means. So we're then going to want to create another variable. And this will be the cloned version of that object.
Lua viruses are malicious scripts that spread themselves to multiple objects in one's game. Their purpose is usually to cause harsh server lag by mass-cloning themselves or their parent object...
Can Roblox give you viruses? While you're playing Roblox, it can't give you viruses. It's not possible to share files across the game, and it's against Roblox Terms & Services to try.
Description: This property determines whether an object should be included when the game is published or saved, or when Instance:Clone is called on one of the object's ancestors. Calling Clone directly on an object will return nil if the cloned object is not archivable.
One could argue that both of these popular online and free-to-play titles ultimately "copied" LEGO bricks.
0:391:48How to Destroy a Part in Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipParent dot parent colon destroy. So essentially what's happening is anytime we trigger the proximityMoreParent dot parent colon destroy. So essentially what's happening is anytime we trigger the proximity prompt. Then our part is going to be destroyed. And that's it.
ReplicatedStorage is a general container service for objects that are available to both the server and connected game clients. It is ideal for ModuleScript , RemoteFunction , RemoteEvent and other objects which are useful to both server-side Script s and client-side LocalScript s.