Mobility. There are five primary movement options in Black Magic II. All of them except for sprinting can be counterhit . 1. Jumping . Jumping is an essential action in mobility. By pressing Space, the player will leap vertically into the air while moving. Jumping is considered an in-game action, and has a small delay after the input.
Specials are eight moves unique to each class that help define their playstyle. Each special has a separate cooldown, and by default are accessed with their respective numbered hotkeys ( SP1 hotkey is 1 by default, etc.). In the in-game settings, it is possible to set the keybinds for these moves as a keystroke, a featured mechanic in the original Black Magic.
Here you'll Learn Some Tactics to use at Your advantage while In - Game.
This is One of the Mostly used Tactic and The most Unnefective, People Swarm Him with a Large Group Until Someone Kill him.
Tba Beginner combo: WADQ ( Summon dragon), SDQ ( Shadow flame), (ADQ if opponent tries to run), and WWQ ( romedia).
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