Abilities (spells) in Dungeon Quest are items that players can use for a variety of different tasks. Spells can be equipped in the player's inventory. Two spells can be equipped at the same time, either two of the same spell or two different spells. Some spells cannot be equipped if your level is below a certain requirement (varies for each spell).
There are 4 kinds of spells in Dungeon Quest: Melee, Mage, Healer, and Tank. Community content is available under CC-BY-SA unless otherwise noted.
Players can kill mobs found in dungeons to earn experience (EXP), which counts toward level progression until reaching the next level. The EXP required to level up increases by 13% per level, and there is currently no level cap in place on Dungeon Quest.
The EXP required to level up increases by 13% per level, and there is currently no level cap in place on Dungeon Quest. Different maps and difficulties require certain levels to gain access to, and reaching the minimum level requirement does not necessary mean it is automatically possible to complete it.
5:467:19Dungeon Quest ALL HEALING SPELLS GUIDE! ROBLOX - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd yeah so quick recap first healing spell you get is Redemption from desert temple medium.MoreAnd yeah so quick recap first healing spell you get is Redemption from desert temple medium. Sometimes easy then nightmare you can get that holy circle. And then it goes to retrieve things pray.
Lightning Strikes is a mage ability in Dungeon Quest that increases in damage with spell power. This ability fires a surge of lightning forward that deal damage to enemies in range. This ability can be obtained from Desert Temple on both Insane and Nightmare difficulties.
Spell Power is what determines how much magic damage you do in Dungeon Quest. Spell Power is one of three stats in the game. These three are Spell Power, Physical Power, and Stamina. You get a boost in your Spell Power from all weapons and armor.
Dungeon Quest codes are, like other Roblox codes, free redeemable coupons used to unlock in-game items. This could range from currency to stat boosts, or even some exclusive loot.
3:1811:05EVERY SPELL AND HOW TO GET THEM IN DUNGEON QUEST ...YouTubeStart of suggested clipEnd of suggested clipA mage spell type with a cool down of 3.5 seconds a level one requirement which is really rp forMoreA mage spell type with a cool down of 3.5 seconds a level one requirement which is really rp for this one by the way. And it sells for 2 500 coins and is found in the insane. Dungeon.
Trivia. This ability was replaced with Phantom Flames in November of 2019. This was most likely done to comply with Roblox's global policy for games, including any game that wanted to potentially enter the Chinese market.
How to create Mythics. The item must have at least 4 sockets. You can get it by slaying monster or using 4 Zircon on the item. Some Mythics requires a specific armor for crafting it.
0:2612:03THE BEST MAGE SETUP IN DUNGEON! *OP* (ROBLOX ...YouTubeStart of suggested clipEnd of suggested clipThis is really gonna be useful it does like loads of damage in dungeons you guys can also use theMoreThis is really gonna be useful it does like loads of damage in dungeons you guys can also use the scroll flames. But I feel like the pulse fires are way better they are more rapid of course.
This ability can be obtained from Steampunk Sewers on Insane difficulty. It can be sold for 8M gold and requires players to be at least level 119 to equip it.
0:005:03How To Unlock The EXCALIBUR In Dungeon Quest Part 1 (ROBLOX)YouTubeStart of suggested clipEnd of suggested clipTo light up or at least some parts so we've got all different types of parts the excalibur rightMoreTo light up or at least some parts so we've got all different types of parts the excalibur right here to unlock the excalibur. So the first thing that you want to go ahead and do is the tutorial.
The point is: Mage does (slightly) more spell damage then Warrior, but Warrior does melee damage. Anyways, Warrior's melee damage becomes less useful later on, and you'll rely on your spells to survive. That's where Mage's extra spell damage comes in.
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Piercing Rain is a magic spell in Dungeon Quest. It can be obtained from Winter Outpost in nightmare difficulty. Does around 96%-104% of your base magic power to enemies.
Innervate can be obtained from Desert Temple Insane and Nightmare difficulty. Also from Winter Outpost Easy.
Chain Heal is a healing ability in Dungeon Quest that increases in healing with spell power. This ability creates a chain that will jump across players and heal them, provided the players are close enough to each other. This ability can be obtained from King's Castle on Insane and Nightmare difficulties.
Ground Slam is a melee spell in Dungeon Quest. It can be obtained from Winter Outpost in nightmare difficulty. This spell scales with physical damage and does around ~4000% of your base physical damage.
Dungeon Quest is an RPG dungeon crawl game created by vCaffy. Players must progress through dungeons and battle hoards of enemies in order to obtain better items for their character. They may travel alone or in groups.
Dungeons. There are currently 13 in the game: Desert Temple, Winter Outpost, Pirate Island, King's Castle, Underworld, Samurai Palace, The Canals, Ghastly Harbor, Steampunk Sewers, Orbital Outpost, Volcanic Chambers, Aquatic Temple and Enchanted Forest. All of them have a hardcore mode which gives twice the loot, but only one life.
In King's Castle, stand before the staircase and wait for the king to jump. After he jumps to you there's a chance he'll get stuck. At this point, the king will no longer be able to move and you can attack him from a safe distance to defeat him. (If anyone walks behind him on the stairs, he will become un-stuck and begin attacking again.)
You may need to go into first person mode or have shift lock on in order to do this. For The King boss in King's Castle, move right from the start to avoid the beams. He'll jump to someone which you must keep moving in 1 direction to avoid. He'll do 3 more beams and jump again.
Tanks want to put all of their points into Stamina. The aggro system in this game is not very complex, so all a tank has to do is use 2 Guardian Auras. Because of their lack of damage, they are not viable for solo content. However, if you're playing with a group, tanks are very good for areas new to your level.
Healers want to put all of their points into Spell Power. The best combination of moves is 2 Universal Heals. The fact that they put all of their points into Spell Power gives them the ability to dual-spec. As long as they have Spell moves , they can be RDPS.
Levels are a core function in Dungeon Quest. They provide players with crucial stat increases via Skill Points. Players can kill mobs found in dungeons to earn experience (EXP), which counts toward level progression until reaching the next level.
Leveling up will grant the player access to higher-tier weapons, armors, and spells. When a player levels up, they receive a Skill Point and are also healed back up to full HP if they are alive while playing a Dungeon.
Skill points can be put into physical power, spell power, or stamina. Each point in stamina boosts the user's health by 5%. Each point in physical or spell power boosts the user's damage in said category by 1.35%, although it is imperative that points are only added into one of the two categories to maximize potential damage.