How to Create an AD on Roblox
Do a soft launch first and spend maybe 1-3k robux on your first ad campaign to test the water, see if any bugs arise over the course of the day and see if your players actually like your game and if they are coming back to play it again. You can always spend more money on advertising later on.
From there:
Part 5 Part 5 of 5: Publishing Your Game
Roblox lets you upload image advertisements for experiences, catalog items, groups, etc. When the ad is clicked, it goes to the page of whatever you're advertising.
If you spend about 150-250 Robux per ad per 24hr period, you would get anywhere between 12k - 17k impressions, depending on what ad design you choose; banner, skyscraper or rectangle. Also depending on the day. Good Luck! If you do decide to run ads, you should really change the first thumbnail players see.
For Roblox contents, Twitter will be the best place to advertise and show off your game to other Robloxians out there since most Roblox contents are already there for a long time. So, having an account for your game and advertise it with the hashtags such as #RobloxDev is actually a good way to advertise your game.
0:086:43How To Make A Roblox Advertisement For Your Game! (How ... - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then you go to advertise. So it should show down here to advertise. Right. Okay so now now we'reMoreAnd then you go to advertise. So it should show down here to advertise. Right. Okay so now now we're up to create user ads.
To sell an item that meets the above requirements, first go to its details page. Once there, click the three dots above the box that contains the price and Buy Now buttons. Then select Sell in the menu that displays. You will then be given a box that lets you set your price.
"Beat my high score" advertisements would usually show a button and a line of text such as "I bet you can't beat my high score of 9001 clicks!", encouraging the player to click on the button and try and beat that score. These types of ads are now prohibited on Roblox as of June 26, 2016.
When you make a game, you almost always need ads or sponsors to start it up. Even if you only spend 1,000 ROBUX, you can get a small fanbase (I recommend using sponsors rather than ads). Unless you already have a fanbase from a previous game, you should probably spend at least 1k on sponsorships or ads.
You can earn Robux, the in-game currency, through creating games yourself. You can also buy Robux in the game.
Make your game social and sales will roll in quickly. People like social experiences and games do need to have a social aspects to be truly successful. Bring in rewards that people can show off or at least make sure that you provide your players with a way to show their friends the progress they make within the game.
2:324:48How to get your Roblox game POPULAR without Robux! - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can therefore try out advertising your game on roblox youtubers channels this is by getting aMoreYou can therefore try out advertising your game on roblox youtubers channels this is by getting a few popular youtubers to play your game.
How To Make Your Experiences Popular On RobloxMake a Great Icon. ... Add Awesome and Informative Images and Videos to Your Place. ... Make an Experience That Keeps 'Em Coming Back. ... VIP Shirts/Experience Passes. ... Advertise Your Experience. ... Keep At It!
Roblox earns about 48.9% of Robux revenue as profit. The other 51% is divided between the game developer, the App Store, and payment processing fees. Roblox makes up 35% of its revenue via Robux purchases from Apple's App Store and 19% of its revenue via purchases from the Google Play store.
Once you've created an awesome new group, you may want to help get the word out to start attracting new members! Ads are a good way to go about that and advertising a group is similar to advertising other items on Roblox.
Any group member that has been granted permission to Advertise the Group ( click here for more information on permissions) will be able to create an ad.