For the spinning with the board the easiest fix is just to use a weld. Example: local p0 -- black part local p1 -- red part local w = Instance.new ("Weld") w.C0 = p0.CFrame:ToObjectSpace (p1.CFrame) -- either change ToObjectSpace to ToWorldSpace or switch p1 and p0 w.Part0 = p0 w.Part1 = p0 w.Parent = w.Part0
The components to make up the spinner include:
The About tab - Other Sections
Assign Team to the first SpawnLocation
Method 2 Method 2 of 5: Improving Your Internet Connection
1:2213:59Roblox Studio HOW TO MAKE A PART MOVE IN A SPIRAL AND ...YouTubeStart of suggested clipEnd of suggested clip30 degrees to radians which will equal pi over 6. And that is this little 30 degree angle right hereMore30 degrees to radians which will equal pi over 6. And that is this little 30 degree angle right here.
Select MainMotor, and change ActuatorType to Motor....Change to Motor1 revolution per second = 2 * pi = 6.28.½ revolution per second = pi = 3.14.¼ revolution per second = pi / 2 = 1.57.1/10 revolution per second = pi / 10 = .314.
2:585:45How to make a spinning platform in Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipAround all right so to anchor our spinning platform click on the platform base and then you want toMoreAround all right so to anchor our spinning platform click on the platform base and then you want to scroll. Down in the behavior.
0:008:41How To Make A Car In Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipVideo click on the model Tab. And make sure that joined surfaces is unchecked then check the moveMoreVideo click on the model Tab. And make sure that joined surfaces is unchecked then check the move button in the snap to grid section and set its value to one stood.
Motor 2 is a motor that turns to the direction of your cursor. It is commonly used for turrets, missile launching creations, and in planes and other contraptions to make it turn where the cursor is.
Motor6D joins two BasePart ( Part0 and Part1 ) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService. Stepped or through an Animator . Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoid s.
0:2410:54How to Make a Vehicle in Roblox (Tutorial) - YouTubeYouTubeStart of suggested clipEnd of suggested clipBy using the scale. And what I'm going to want to do is add wheels so what I'm going to do is hitMoreBy using the scale. And what I'm going to want to do is add wheels so what I'm going to do is hit the part drop-down. And click on cylinder. These are gonna be our wheels.
If powered, pressing one of the keys assigned to the motor will cause it to unlock, and become as if the 'Lock' parameter had not been active. Likely originally meant to be used with the 'Powered' parameter, to transform the motor into a decorative block.