On your “My ROBLOX” page, you’ll see your inventory. Select “Sell item” from the menu once you’ve selected the item and write in the selling price (in Robux or tickets). To complete the deal, click “Update” and “Done.”
Clothing cannot be sold for free; the minimum quantity for Shirts/Pants is 5 Robux, and the minimum amount for T-Shirts is 2. Robux earned through clothing sales are held in a pending condition for up to seven days before being credited to the account.
Depending on your design, choose Shirts, Pants, or T-Shirts from the left column. To sell an item, click the gear to the right of the item. Select Sales after clicking Configure. On the Sales page, choose “Item for Sale” from the drop-down menu.
It’s a good idea to open the model in Studio first to have a closer look at it. Sort the list by “Recent Models” to locate the vending machine, which should be at the top. To open the drop-down menu for the item “BloxyColaVendingMachine,” double-click it in your Explorer window. Double-click “Script” to view/manipulate the script.
Depending on your design, choose Shirts, Pants, or T-Shirts from the left column. To sell an item, click the gear to the right of the item. Select Sales after clicking Configure. On the Sales page, choose “Item for Sale” from the drop-down menu. Enter the amount of Robux for which you want to sell your clothing. Click the Save button. …
Private selling is currently only available to BC, TBC, and OBC members. Additionally, only things tagged as Limited or Limited U may be sold, much as in trade. When examining an item’s information page or exploring the catalog, a symbol indicating that it is Limited or Limited U will appear under the item’s photo.
In your game, you might write a shop. You may program bots to communicate with other users about selling gear or stuff. You could even program a single brick to instantly bring up a catalog of your things when it is touched. The options are limitless.
Create a new part named SellPlatform. Customize it to fit the theme of your game.
To use the platform in game, the script needs a function to check if any players touch it.
Under local sellPart = script.Parent, create a function named sellItems that gets two parameters named playerItems and playerGold.