Currently, Roblox has recorded over 230 million registered players on the platform. In addition, there are at least 30 million players online daily. So, it’s no surprise that almost every kid in the block seems to know about this game.
Quarter, year | Daily active users (Global) |
---|---|
Q4 2020 | 37.1 million |
Q1 2021 | 42.1 million |
Q2 2021 | 43.2 million |
Roblox currently has over 31 million active users – in a single day, according to the company’s S-1 filing. That’s over a 100 percent growth from 2019 when Roblox had 17.6 million daily active users. Furthermore, the firm reported in July that its game had over 150 million monthly active users.
Roblox is a massively multiplayer online game that has more than 400 million monthly active users. The title began in
Popular online games like Roblox and Fortnite have flooded open source code repositories ... Researchers’ best assumption so far is that the spam bundles are intended to improve the SEO performance of the malicious sites themselves.
Roblox has been around since 2006, but it didn’t have nearly the same amount of attraction and appeal it does now. It has spiked in popularity over the last few years, specifically with younger generations, even more so in 2020.
Roblox doesn’t get a huge amount of interest on Twitch, only averaging around 3,000 concurrent viewers on the platform. The game’s popularity on Twitch has risen slightly over the years, going from around 200 to 400 concurrent viewers in 2017 to over 500 in 2019.
Given Roblox’s popularity and high active player figure, you’d expect it to bring in a sizable return each year. Unfortunately, this isn’t the case.
With a record number of daily active players that continues to grow, Roblox’s future certainly doesn’t look empty. However, the game still struggles to turn a profit and is currently facing concerns about exploiting its players, which could be problematic in the long run.
Now that we’ve established that the platform entices a range of people, we have to ask, how many people play Roblox? Great question, and the answer just might stagger you.
However, given we’re a games site, we can’t help but take a deeper look at that area of Roblox. So, let’s take a look at which games, and genres, continue to prove popular among all you Roblox players out there.
Roblox is an online game platform and game creation system developed by Roblox Corporation. It allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic. Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played...
Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played...
Roblox key statistics. Roblox generated $920 million revenue in 2020, a 111 percent increase year-on-year. Over 150 million people play Roblox once a month, and 33.4 million use it daily. Roblox paid $250 million to developers in 2020 as part of its Developer Exchange program.
That developer payout has increased every year since launch, with Roblox paying $250 million to developers in 2020. Roblox has expanded onto all mobile platforms and has launched more restrictive versions of its game on Xbox One. It has also launched a virtual reality edition for the Oculus Rift and HTC Vive.
It was founded by David Baszucki and Erik Cassel in 2004, with the official launch of the game happening in September 2006. Both developers already had experience building 2D and 3D simulation physics, and wanted to work on simulation software that wasn’t tailored to the enterprise. At launch, Roblox was quite basic and Baszucki ...