Amount of users joining Roblox (2004-2021)
Year | Amount of users who joined Roblox | ID of the first user joined in this year | ID of the last user joined in this year | Frequency of user joining (does not coun ... |
2018 | 437,117,199 | 478,149,927 | 915,267,126 | 14 users every second |
2019 | 475,527,374 | 915,267,127 | 1,390,794,501 | 15 users every second |
2020 | 868,608,497 | 1,390,794,502 | 2,259,402,999 | 23 users every second |
2021 | 933,988,431 | 2,259,403,000 | 3,193,391,431 | 25 users every second |
Quarter, year | Daily active users (Global) |
---|---|
Q4 2019 | 19.1 million |
Q1 2020 | 23.6 million |
Q2 2020 | 33.4 million |
Q3 2020 | 36.2 million |
Roblox has over 18 million games. 67% of Roblox users are under 16. Roblox currently has 199 million monthly active users, according to estimates from RTrack. Roblox’s user base has seen significant growth over the past 18 months. (In fact, Roblox added 80 million users in 2020 alone.)
Roblox currently has over 31 million active users – in a single day, according to the company’s S-1 filing. That’s over a 100 percent growth from 2019 when Roblox had 17.6 million daily active users. Furthermore, the firm reported in July that its game had over 150 million monthly active users.
Roblox is an online platform and game ... that two-thirds of all US children between the ages of nine and 12 playing games on the platform. Condos are spaces generated by users where people can talk about sex. Their virtual avatars can even get ...
Roblox features over 40 million different games available on the platform. Of these, the most popular is “Adopt Me!”, racking up a total visit count of 25 billion. However, the longest played game is Welcome to Bloxburg, with over 22 minutes of average playtime.
Roblox is a massively popular online games platform that boasts a collection of over 50 million community-created games. It allows users to play all types of games, from Sims-style RPGs to kid-friendly GTA clones.
These figures combine the stats for all platforms, but according to MMO Population, Roblox had around 8.9 million subscribers in April 2020 and 254,900 daily active players for PC and Mac.
Furthermore, Roblox Corporation predicts that Roblox will bring in between $1.4 billion to $1.5 billion of revenue by the end of 2021. They also believe that it will amass $2.1 billion in non-GAAP bookings by December 31st, 2021.
However, Roblox still made a total loss of $140.1 million for the second quarter of 2021. Bookings were an average of $15.51 per user for the period, which refers to how much a single player typically spends on the platform.
Roblox is also one of the most downloaded free games on both the App Store and Google Play Store. On both app stores, Roblox amassed 158 million downloads in 2020 and ranked third in Apple’s top free charts list of the same year.
The game amassed $312.8 million in revenue in 2018, rising by 56% to $488.2 million in 2019.
Roblox has been around since 2006, but it didn’t have nearly the same amount of attraction and appeal it does now. It has spiked in popularity over the last few years, specifically with younger generations, even more so in 2020.
In fact, in January 2021, Roblox hit a milestone of 199 million monthly active users (an increase from 121 million in February 2020).
Roblox is dominated by young users. 67% of users are under the age of 16. Only 14% of Roblox’s users are over 25 years old.
Roblox makes money via purchases of Robux by users, subscription fees from Roblox Premium, and commissions charged from developers when they make a successful transaction. Roblox’s main business model leverages its internal currency (Robux). Robux can be earned and spent on the platform.
That’s a considerable change considering that only 35% of Roblox users were female back in 2016.
8.43 billion hours of user engagement on Roblox was registered in Q4 2020 (an increase from 2.1 billion vs. late 2018). In fact, Roblox added 5.01 billion hours of engagement in the first 3 quarters of 2020 alone. Here’s the full breakdown of Roblox’s engagement hours over the past few quarters: Quarter, year.
Roblox developers made more than $328 million in 2020.
Quarterly mobile spending on Roblox is $308 million. Roblox has reported a significant growth in mobile spending over the last few years. To put this in perspective, mobile spending on Roblox was less than $20 million in 2016 and $109 million during the first few months of 2019.
As mentioned, this error occurs because of the network issues with your console. You will be prompted with this error while downloading the required content packages. Error code Boar occurs after the downloads are interrupted or unable to complete due to other reasons. This error can prompt while downloading or updating Destiny 2.
Head over to the Notification tab or the Add-on below the PS4 dashboard.
Hit the Home button on your controller and head over to the Downloads section.
There’s not much you can do if the servers of PlayStation or Xbox Network are out.
Although the major reason for the error code Boar is due to internet connectivity, reinstalling Destiny 2 might help.
You might encounter this error code due to game sharing with other players.
Bungie stated that players may receive the error because of the mismatch between their account and the game. Follow these steps:
Roblox highest demographic is children under 13 and it was the most popular entertainment app for that age group ( TechCrunch)
Roblox key statistics. Roblox generated $920 million revenue in 2020, a 111 percent increase year-on-year. Over 150 million people play Roblox once a month, and 33.4 million use it daily. Roblox paid $250 million to developers in 2020 as part of its Developer Exchange program.
That developer payout has increased every year since launch, with Roblox paying $250 million to developers in 2020. Roblox has expanded onto all mobile platforms and has launched more restrictive versions of its game on Xbox One. It has also launched a virtual reality edition for the Oculus Rift and HTC Vive.
It was founded by David Baszucki and Erik Cassel in 2004, with the official launch of the game happening in September 2006. Both developers already had experience building 2D and 3D simulation physics, and wanted to work on simulation software that wasn’t tailored to the enterprise. At launch, Roblox was quite basic and Baszucki ...
At launch, Roblox was quite basic and Baszucki and Cassel were responsible for increasing the amount developers could do on the platform. However, as more depth was added, it enabled developers to create their own game modes and worlds.