Roblox has over 18 million games. 67% of Roblox users are under 16. Roblox currently has 199 million monthly active users, according to estimates from RTrack. Roblox’s user base has seen significant growth over the past 18 months. (In fact, Roblox added 80 million users in 2020 alone.)
What is the average player age of Roblox? Although targeted for 10+, many people are usually infants and around 6 or 7 who known ROBLOX via friends and surfing through App Store. Parent suggestion is required for anybody below 10 because there are scammer and toxic people who will threaten little kids.
Roblox, a free-to-play game popular among the under-18 crowd, now boasts 100 million active users according to a release sent out by the game’s creators. This is more than the 91 million players that Minecraft attracts per month, as reported by Microsoft back in March. The latest Fortnite numbers show just 78.3 million monthly players.
1,421,243 Players Online You are viewing the live Roblox player count on PlayerCounter. Come back to this page when you want the latest update on live Roblox players or update to show the most recent amount of players online.
According to Backlinko, Roblox had amassed around 190 million average monthly players in 2021, with a peak of 202 million users in April. In addition, these numbers also reveal that Roblox has been steadily growing in popularity since 2016.
In terms of concurrent active users, the highest number of users that have been active on Roblox at the same time was 5.7 million. Roblox has 202 million monthly active users. Over 8 million small and big-time game developers are using Roblox as a means of promoting new games.
The Dominus Frigidus hat is a limited unique item that only had 26 copies released to the store to be bought for $487.50. It was designed by a user named Sethycakes who utilized his wish from the Make-A-Wish foundation to visit the Roblox headquarters where they gave him the opportunity to do this.
12.2 million of Roblox active daily users are based in the United States and CanadaRegionNumber of Roblox Users in Q3 2021US & Canada12.2 millionEurope11.9 millionAsia-Pacific9.4 millionRest of the world13.8 million
Best Roblox gamesMurder Mystery 2.Welcome to Bloxburg.Royale High.Blox Fruits.MeepCity.Brookhaven RP.Tower of Hell.Anime Fighting Simulator.More items...•
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Roblox may be designed with kids in mind, but that doesn't mean it's not fun for adults too. I got into it by playing with younger relatives and now I consider myself a regular player. While it can be a great place to find a community, I mostly play it to wind down after a long day (30 is tiring, y'all).
In fact, in January 2021, Roblox hit a milestone of 199 million monthly active users (an increase from 121 million in February 2020).
8.43 billion hours of user engagement on Roblox was registered in Q4 2020 (an increase from 2.1 billion vs. late 2018). In fact, Roblox added 5.01 billion hours of engagement in the first 3 quarters of 2020 alone. Here’s the full breakdown of Roblox’s engagement hours over the past few quarters: Quarter, year.
Roblox makes money via purchases of Robux by users, subscription fees from Roblox Premium, and commissions charged from developers when they make a successful transaction. Roblox’s main business model leverages its internal currency (Robux). Robux can be earned and spent on the platform.
Quarterly mobile spending on Roblox is $308 million. Roblox has reported a significant growth in mobile spending over the last few years. To put this in perspective, mobile spending on Roblox was less than $20 million in 2016 and $109 million during the first few months of 2019.
Ranked by the number of visits, Adopt Me! is currently the most popular game on Roblox. Other top entries include Tower of Hell, MeepCity, and Piggy. Here are the top 10 most popular Roblox games (based on the number of visits): Name of the game.
by Brian Dean · Updated Feb. 24, 2021. Roblox launched in 2006 as a gaming platform focused on user-created games. The startup saw limited traction at first. But Roblox’s popularity has picked up considerably over the last few years.
Engagement hours on Roblox. “Engagement hours” refers to the total time spent on the Roblox platform. When Roblox first launched in 2006, they had a very limited engagement. Since 2016, engagement hours on the platform began taking off exponentially.
Roblox is an online game platform and game creation system developed by Roblox Corporation. It allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic. Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played...
Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Roblox had over 164 million monthly active users, with it being played...
Roblox key statistics. Roblox generated $920 million revenue in 2020, a 111 percent increase year-on-year. Over 150 million people play Roblox once a month, and 33.4 million use it daily. Roblox paid $250 million to developers in 2020 as part of its Developer Exchange program.
That developer payout has increased every year since launch, with Roblox paying $250 million to developers in 2020. Roblox has expanded onto all mobile platforms and has launched more restrictive versions of its game on Xbox One. It has also launched a virtual reality edition for the Oculus Rift and HTC Vive.
It was founded by David Baszucki and Erik Cassel in 2004, with the official launch of the game happening in September 2006. Both developers already had experience building 2D and 3D simulation physics, and wanted to work on simulation software that wasn’t tailored to the enterprise. At launch, Roblox was quite basic and Baszucki ...