According to a blog post from 2012, 1 meter is equal to 20 Roblox studs, so a stud is 5 centimeters, and a real-life Robloxian (that is 5 studs tall) would be 25 centimeters, about 10 inches tall. According to newer Roblox measurements, 1 Stud is 0.28 meters. Therefore, a Roblox character (that is 5 studs tall) is 140 cm or 4 feet 7 inches tall.
Therefore, a Roblox character (that is actually 5.5 studs tall) is 154 cm or 5 feet 1 inches tall. Sometime in December, an update was made, where inserting a brick would no longer result in it being sided with studs on the top.
This might answer your question. 1 stud is about equal to a real life lego stud, a character is 5 stds tall. and for a roblox character 1 stud is basically equal to 1 foot if you were to scale it up to human scales, so just use feet as your measurement system and generic units as measurements in your 3d software
According to the Roblox wiki, studs are used to measure size and distance in Roblox, along with serving as a surface type on some base maps.
Based on that metric, there are 3 and 1/3 studs in a meter at default character scale. According to the ROBLOX Blog, 1 meter is equal to 20 ROBLOX studs, so a stud is 5 centimeters, and a real-life ROBLOXian (that is 5 studs tall) would be 25 centimeters, about 10 inches tall.
Based on the information in this article, it was widely accepted that the average Roblox character is roughly between 5-6 studs tall, which comes out to equal around 25-30 centimeters, or about 10-12 inches tall.
For all purposes except gravity, our scale is somewhere roughly 1 stud = 1 foot or 3 studs = 1 meter. This makes significantly more sense if you think of a Roblox character as being roughly human sized, instead of the size of a plush toy or very large action figure.
The default walkspeed of a roblox character is 16 studs so we could assume that 16 studs is 1.4 meters. (Probably not too accurate) 1.4 meters per second is 3.1 miles per hour which is 57600 studs per hour. per mile would be 18580.6 studs.
This feature was removed in October 2013. Roblox is slowly phasing out studs, they no longer appear on newer created places but are still accessible through the surface tool.
5.5 studsAccording to newer ROBLOX measurements, 1 Stud is 0.28 meters. Therefore, a Roblox character (that is actually 5.5 studs tall) is 154 cm or 5 feet 1 inches tall.
The most common dimensions of wall studs are 2-by-6 and 2-by-4. Wall studs for standard walls of 8 feet are 92 5/8 inches. In homes with 9-foot walls, the studs are 104 5/8 inches. Homes with a wall height of 10 feet use pre-cut studs at 116 5/8 inches.
Studs are vertical boards -- they are generally 2 x 4's, although they actually measure 1 1/2 inches thick and 3 1/2 wide -- and are installed at intervals inside a wall to strengthen it and support the wallboard, paneling or plaster.
Studs represent a measure of size and distance on Roblox as well as a SurfaceType on BaseParts. The current studs are simply blank squares without a symbol on them, unlike most stud styles.
CharacterWalkSpeed , which defaults to 16, meaning a Roblox Player. Character can move 16 studs in any direction each second by default.
It's 512x512 studs in size, and 20 studs in height.
Construction. As the name suggests, R6 avatars are constructed of only 6 parts, giving them a very limited range of animated motion. R15 expands the movement range by splitting the body into 15 parts.
The first characters had medium green pants, a bright blue, grey, green, light blue or a light red torso, and a yellow, brown, pinkish and light brown head and arms, resembling what many players call a Roblox noob. Avatars were originally meant to be plastic robots, hence the "Ro-" part of Roblox.
It was introduced along with the bundle feature itself in 2010, then called "packages". The feature allowed users to optionally change their avatars to have unique body types, by buying bundles with Robux in the catalog. This was the first bundle on Roblox for players to try out for their avatar.
An avatar (previously known by Roblox as a character, or Robloxian) is a customizable entity that represents a user on Roblox. Players can use their avatars to interact with the world around them, and generally move around games. Avatars have a head, a torso, 2 arms and 2 legs, they can wear Heads, Faces, Accessories, Shirts, Pants and Gear.
On September 8, 2020 , Roblox completely removed the gender selection buttons on the sign up page for some users worldwide. Instead of picking a gender, users get an avatar that is "genderless" after they sign up which starts with the Skyler bundle, My Favorite Pizza Shirt, Black Jeans, Down to Earth Hair, and Smile.
Back in 2007, a screenshot of the first Hair accessory on Roblox was uploaded. It was supposed to be released in 2007, but it became unused and scrapped after that. On September 17, 2019, a large amount of glare was added to newly generated avatar thumbnails. This was due to the transition to new lighting technology.
Avatars have a head, a torso, 2 arms and 2 legs, they can wear Heads, Faces, Accessories, Shirts, Pants and Gear. They can also equip tools. An avatar can only die in two ways: falling too far down a map or if the head and torso are separated from the neck joint.
According to the ROBLOX Blog, 1 meter is equal to 20 ROBLOX studs, so a stud is 5 centimeters, and a real-life ROBLOXian (that is 5 studs tall) would be 25 centimeters, about 10 inches tall. In real life, a ROBLOXian would probably only be about up to your calf.
A ROBLOXian can jump 7 studs off the ground, which is equivalent to 35 centimeters, or 1 foot 1 inch. This height falls 4 inches short of the human average for vertical jumping. ROBLOXians have a default walkspeed of 16, meaning that a ROBLOXian walks 16 studs per second.
The speed of a ROBLOXian is 1.8 miles per hour, while a human’s is 3.1 miles per hour. The Happy Home in Robloxia house is 56 studs long on every side, making it 9 feet on every side. This means it has an area of 81 feet.
This example demonstrates how to measure the distance between a player’s Player/Character and another location.
This example demonstrates how to measure the distance between a player’s Player/Character and another location.