The amount of money a game earns really depend on how well the creator monetizes it. The average earnings of Roblox creators are probably closer to 0 $ due to the many Roblox creators there are, it is more interesting to talk about what the top earners are making.
Roblox creator – earn real money with your creations
– You need to be a minimum of 13 years old to earn money on Roblox. – You need to have a minimum of 100,000 Robux in your account, (I believe these need to be earned – not via bonuses/gift cards etc… I explain this more below). - you need to be part of the outrageous builders club, (which is presently $19.95 per month).
I'm a fan, actually of Roblox, but they've been criticized for the fact that it actually can be really hard if you're not a very skilled developer or you don't have money to advertise to actually make money on the platform. But the flip side is what Jose ...
To withdraw money earned through microtransactions in a game, a developer must earn a minimum of 100,000 Robux, the platform's in-game currency. Buying 100,000 Robux through Roblox's store costs $1,000. Selling 100,000 Robux back to Roblox earns you just $350.
You can use your earned Robux in other games, to purchase catalog items, or you can eventually cash out for real world money using the Developer Exchange Program. In order to cash out, you must have an active Roblox Premium membership, be at least 13, and have acquired at least 100,000 Earned Robux.
$350 USDCurrently, 100,000 Robux nets you $350 USD. Roblox also requires that you meet the following requirements to cash out: Have a Roblox Premium Subscription.
In June 2020, Roblox developers earned $2 million as part of the Premium Payouts program, which pays developers based on the engagement time of Premium subscribers in-game. Roblox formally rolled out its cloud collaboration tools in late 2019 and continues to add new features for large development teams.
Adopt me has been played more than 17 Billion times and at the time of writing this has 420,000 people playing it. Typically during new updates the player count hits anywhere from 1–1.6 million players. It is estimated that this game has made more than 11 Million USD.
One of the most popular, and most earning games on Roblox is Adopt Me, which peaked 1.7 Million concurrent players.
Another very popular game that has quite a bit of players is Welcome to Bloxburg. This game, unlike others, is not free to play, players must pay 25 Robux (roughly 25 cents) in order to be able to play this game. Welcome to Bloxburg has been able to hold a steady concurrent player count of around 150,000 players. As of July 2019 this game has made roughly 8.3 Million USD. Likely far more now as thats how much it made so far over a year ago.
Robux is Roblox’s virtual currency which can be purchased for money or earned from selling goods. Players can use Robux to buy items for their avatars or in-game passes and perks.
It is definitely not easy to get started. I know people who have been on the platform for over 3 years now and aren't anywhere close to having 100,000 Robux on their account and haven’t made a penny off of Roblox. However, don’t let that prevent you from trying . With many large scale studios and brands joining the platform, the longer you wait the harder it will be to get out there. If you have a skill and you are a person that doesn't give up easily, You should definitely join the platform.
The reason trading can be profitable is that many items you can buy for your avatar on Roblox, can actually increase in value! So, if you hold on to an item for a while, you could sell it on later for a nice profit. In order to trade with anyone…. You need to be over 13, (or else you can only trade with friends!).
Earned means – that you made the Robux from a third party. For example; you can EARN Robux by creating clothing for an avatar that you sell, or selling some other virtual things in the game that you created. That means – none of the following methods of getting Robux are considered ‘earned’…. Robux you get Via….
There are various training platforms now actually dedicated to helping kids to learn how to create games on platforms like Roblox.
You need to be over 13, (or else you can only trade with friends!). You need to be a member of builders club, you can be on the lower tier but of course, you have to be on the highest level to qualify for exchanging Robux for dollars.
The reason it’s high risk, is that there are many scammers operating on Roblox.
Roblox currently have an referral program on site, whereby you can earn Robux for bringing new people to the site.
This one is considered higher risk, but you can also make Robux from trading exclusive and limited items with other Roblox users! You’re only able to exchange limited items, (see below) you cannot trade just any item. The reason it’s high risk, is that there are many scammers operating on Roblox.
That developer payout has increased every year since launch, with Roblox paying $250 million to developers in 2020. Roblox has expanded onto all mobile platforms and has launched more restrictive versions of its game on Xbox One. It has also launched a virtual reality edition for the Oculus Rift and HTC Vive.
Roblox key statistics. Roblox generated $920 million revenue in 2020, a 111 percent increase year-on-year. Over 150 million people play Roblox once a month, and 33.4 million use it daily. Roblox paid $250 million to developers in 2020 as part of its Developer Exchange program.
It was founded by David Baszucki and Erik Cassel in 2004, with the official launch of the game happening in September 2006. Both developers already had experience building 2D and 3D simulation physics, and wanted to work on simulation software that wasn’t tailored to the enterprise. At launch, Roblox was quite basic and Baszucki ...
Roblox highest demographic is children under 13 and it was the most popular entertainment app for that age group ( TechCrunch)
At launch, Roblox was quite basic and Baszucki and Cassel were responsible for increasing the amount developers could do on the platform. However, as more depth was added, it enabled developers to create their own game modes and worlds.