Characteristic | Revenue in million U.S. dollars |
---|---|
Q1 '22 | 537.1 |
Q4 '21 | 568.77 |
Q3 '21 | 509.3 |
Q2 '21 | 454.1 |
Roblox has over 18 million games. 67% of Roblox users are under 16. Roblox currently has 199 million monthly active users, according to estimates from RTrack. Roblox’s user base has seen significant growth over the past 18 months. (In fact, Roblox added 80 million users in 2020 alone.)
Roblox, a free-to-play game popular among the under-18 crowd, now boasts 100 million active users according to a release sent out by the game’s creators. This is more than the 91 million players that Minecraft attracts per month, as reported by Microsoft back in March. The latest Fortnite numbers show just 78.3 million monthly players.
Roblox is an online platform and game ... that two-thirds of all US children between the ages of nine and 12 playing games on the platform. Condos are spaces generated by users where people can talk about sex. Their virtual avatars can even get ...
In its most recent quarter, which ended Dec. 31, Roblox boasted 49.5 million daily active users (DAUs). That was up by 33% from 37.1 million in the same period last year. More impressively, it's up from 47.3 million in the previous quarter. In addition to Q4 results, Roblox updated investors on developments so far in January.
Roblox valuationYearValuation2017$1.1 billion2018$2.5 billion2020$4 billion2021$38 billionMay 4, 2022
And yet, as remarkable a job as Roblox has done cultivating this community, the company remains well short of profitability. In 2021, it reported a loss of about $490 million on $1.92 billion revenue.
Thanks to Apple's 30% take on each in-app purchase made on the platform, "Roblox" generates around $900,000 per day for the company.
Roblox games global DAU as of Q4 2021 As of the fourth quarter of 2021, gaming company Roblox Corporation had over 49.5 million daily active users of Roblox games worldwide. This figure is up from the previous reported daily active user count of 47.3 million.
For one thing, the main reason Roblox lost money in the quarter is that it spent heavily in paying its game developer partners well, in spending on research and development, and in improving "infrastructure and trust and safety" -- all items I view as crucial investments for a company that aspires to be a growth stock.
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Top Games of 20211.Dota 2$47,790,065.282.Counter-Strike: Global Offensive$21,186,887.383.PLAYERUNKNOWN'S BATTLEGROUNDS Mobile$19,590,673.404.Fortnite$17,504,308.305.Arena of Valor$17,365,745.6093 more rows
In terms of concurrent active users, the highest number of users that have been active on Roblox at the same time was 5.7 million. Roblox has 202 million monthly active users. Over 8 million small and big-time game developers are using Roblox as a means of promoting new games.
Roblox has overtaken Minecraft with an incredible 100 million monthly active users. Back in March, Microsoft said Minecraft had 91 million monthly players. Roblox is one of the biggest video games in the world, although it goes relatively undiscussed in the games media.
What PC Games Are People Playing Right Now?Game titlePublisher1.FortniteEpic Games2.MinecraftMojang Studios3.Counter-Strike: Global OffensiveValve4.League of LegendsRiot Games16 more rows
The global pandemic turned Roblox into a juggernaut. Roblox skews more to the younger demographic than Minecraft. Roblox will suit the very young (i.e. four or five years old) better, though both games are popular in their own right.
David Baszucki is a Canadian-born American entrepreneur, inventor, and engineer who has a net worth of $4 billion. Baszucki is the co-founder and CEO of the video game developer Roblox Corporation, and he was previously the co-founder and CEO of Knowledge Revolution, which MSC Software acquired for $20 million in 1998.
Roblox revenue was $923.89 m in FY, 2020 which is a 81.7% year over year increase from the previous period.
Roblox revenue breakdown by geographic segment: 75.7% from United States and Canada, 13.9% from Europe, 6.5% from Asia-Pacific, including Australia and New Zealand and 4.0% from Other
Roblox's Monthly Active Users was reported to be 150 m in Jul, 2020. Roblox's Daily Active Users was reported to be 32.6 m in FY, 2020.
Craft can deliver 250+ data points of financial, operating, and human capital indicators on companies via API.
Roblox is an American YouTube channel with over 2.96M subscribers. It started 15 years ago and has 697 uploaded videos.
Below is an estimate of the average earnings from advertising on the channel, depending on language, price and current audience.
Here are the stats for the last two weeks, separated by day. The lowest daily views for the period is 0.00. The highest daily views for the period is 525.81K. Compared to the previous period we have 3.7% average growth of audience per week and 14.7% monthly growth.
David is a Canadian-born American entrepreneur, engineer, and inventor. Photo: @Baszucki
How much is Roblox as a company worth? Every single day, millions of people usually log in to the platform to play, learn, work, and socialize in millions of immersive user-generated digital experiences, often referred to as metaverse.
Below are the frequently asked questions about the platform. The questions revolve around the company's net worth and its usability. Learn more here!
Using the username Roblox, David Baszucki who is the co-founder of the online gaming platform is the world’s richest Roblox player. He has a Robux value of $199,916,639 and a RAP of R$53,013,563. He has been actively playing on Roblox since it was launched in 2006.
Famous YouTuber Linkmon99 is the third richest Roblox player in the world. He is valued at R$150,409,339 and has a RAP of R$46,000,000. Linkmon99, who also serves as a partner on Roblox, joined the gaming platform on February 11th, 2009.
Roblox went public in March 2021 and was valued at $41 billion. Baszucki is a recipient of the Award of Excellence from the San Mateo County’s Economic Development Associations, as well as the Tech & Innovation Award in Gaming and Sports from the San Fransisco Business Times.
Roblox was founded by David Baszucki and Erik Cassel in 2004 but was released on PC in September 2006.
His stake in the company is valued at $4.6 billion.
However, Roblox's operating loss roughly doubled to $1.2 billion. The company is investing heavily in research and development as it hires employees and develops new features and functionalities for the platform to drive future growth.
Roblox's prospectus now includes financial information for the fourth quarter and full-year 2020. As one might expect, the business continued to enjoy strong growth to close out the year. There are three core operating metrics for investors to watch: daily active users (DAUs), hours engaged, and average bookings per DAU (ABPDAU).