How to Create a Custom Chat Tag
Full Answer
Today I will be showing you how to make a unique chat tag in roblox! So first you will need to get the local player who is getting the tag, so type: After that you will need to get the chat service by typing: local chatService = require (game.ServerScriptService:WaitForChild ("ChatServiceRunner"):WaitForChild ("ChatService"))
Obviously this won’t work by default, you’ll need to do some slight editing of the Roblox chat modules. Navigate to the Chat container Paste them back into Chat Okay now for the coding. Navigate to Chat > ClientChatModules > MessageCreatorModules > Util Now on Line 175 (you can get there easily with Ctrl + G) you will find the SetExtraData method!
As most of you know, you can very easily add chat tags with ChatService:SetExtraData (). The only issue is that you can’t use gradients, and those are very helpful for nice looking chat tags. So first, you’ll want to make the code to add the tag.
Best way to edit the default Roblox Chat? You can use ChatService.SpeakerAdded to achieve this as @sircfenner said, it’s a better choice. Hopefully this solves the issue you’re encountering!
12:1117:58How to make Custom Chat Tags - Roblox Scripting Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo that's why we need to address them so if we want to add a tag we need to add the tag to yourMoreSo that's why we need to address them so if we want to add a tag we need to add the tag to your speaker object.
If you want to have two or more chat tags at once, you can create an empty table that contain the chat tags. Then you can set them by using the :SetExtraData() method.
When you press play in studio, you can open the chat instance in your explorer. All the core modules that handle the roblox chat are in there. Simply copy everything in there and go back to studio and paste it in that chat instance. From there you can edit anything you want in there.
2:465:45How to Make Custom Chat Tags in Roblox Studio! - YouTubeYouTubeStart of suggested clipEnd of suggested clipWebsite clicking on profile. And then copying these numbers right here in the url. You're then goingMoreWebsite clicking on profile. And then copying these numbers right here in the url. You're then going to want to set the key to that id.
0:004:08ROBLOX Studio Group Chat Tags Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo first thing you need to do is click search script service click on it. And then click on plus andMoreSo first thing you need to do is click search script service click on it. And then click on plus and then add in a script. So once you have a script we could click on it go into properties.
If a tag matches the word searched, then the game with the tag will pop up. People can abuse this feature by spamming the same, or certain words. So basically when someone searches something up, and if the tag matches the word they searched, that game will pop up.
Both Robux and in-game transactions. c
0:5717:15[OUTDATED] How to Make a NAMETAG in ROBLOX - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd what I'm going to do is head over to baseplate. And I'm actually going to create myself a newMoreAnd what I'm going to do is head over to baseplate. And I'm actually going to create myself a new base plate. Because we're going to be using a base plate to create this script.
0:065:55Roblox Studio How to CHANGE CHAT FONT (2022) Customize Bubble ...YouTubeStart of suggested clipEnd of suggested clipSo from chat modules down to chat script. You're going to hold shift to select all.MoreSo from chat modules down to chat script. You're going to hold shift to select all.
You need to use TweenService that uses TweenInfo with repeat count of -1 . The colors are based from HSV , which stands for hue, saturation and value. The property to tween is hue.
You can assign another tag to a player by adding another table to the function where the tag is initially being assigned & I’m glad that my post had solved your issue!
You can use ChatService.SpeakerAdded to achieve this as @sircfenner said, it’s a better choice. Hopefully this solves the issue you’re encountering!
Yeah. You can fork the chat modules (or make your own chat) and use some UI gradients to get the desired look!
Alternatively, if you’re just equipping tags and don’t have any other tag code, you could just avoid doing that completely and assign a tag based on your selection.
WaitForChild use. ChatService does not need a WaitForChild chained off of Chat ServiceRunner. When ChatServiceRunner is available, ChatService will also be. I don’t know where the guarantee lies here or if there is one, but I believe it comes from Clone.
ChatSpeakers can represent both players and non-player entities. You can also have unexpected cases in which you need to account for existing speakers, but cannot due to the way the code is set up. For any added event, there will typically always be a get event, so contrast that where possible.
If you wanted to add multiple tags, you could change the structure of the dictionary but you would also have to reflect that in the SetExtraData call so that it isn’t creating a table for something that has already been wrapped in a table.