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Full Answer
When active, you can set the rotation limits of the hinge. To make sure this is oriented correctly, select DoorAttachment and use the rotate tool so the orange arrow points towards the door frame, like below. Remember that the yellow axis arrows affect the pivot of the hinge.
In the properties for HingeConstraint, find and toggle LimitsEnabled. When active, you can set the rotation limits of the hinge. To make sure this is oriented correctly, select DoorAttachment and use the rotate tool so the orange arrow points towards the door frame, like below. Remember that the yellow axis arrows affect the pivot of the hinge.
Remember, constraints are a way of connecting two attachments to move in a specific way. This door will use a HingeConstraint, a common constraint that rotates objects along the axes of two attachments. Under DoorFrame, create a new HingeConstraint.
0:177:54ROBLOX Tutorials I How to use Hinge Constraints (ActuatorTypes)YouTubeStart of suggested clipEnd of suggested clipAnd you if you want to find you're going to have to find the center this one's the attachment. One.MoreAnd you if you want to find you're going to have to find the center this one's the attachment. One. And if i should go up that's attachment two now you have to create the hinge.
Door SetupCreate two parts with names like Door and DoorFrame.Select DoorFrame. In the Properties, enable Anchored so it won't move.In the Explorer, hover over DoorFrame and add a new Attachment. ... Rename the attachments to indicate what they're attached to, such as DoorAttachment and FrameAttachment.
0:292:19Making a Door: Vertical Hinge - YouTubeYouTubeStart of suggested clipEnd of suggested clipSimply select an attachment by clicking on it and click on the rotate.MoreSimply select an attachment by clicking on it and click on the rotate.
A HingeConstraint allows two Attachments to rotate about one axis, constraining the two Attachments so that they both occupy the same position and that their X axes point in the same direction. Hinges can also be configured to actuate rotation, as follows: If HingeConstraint.
How to Make a Click Door in ROBLOX Studio (With Script)Open ROBLOX Develop.Click "Create New Place."Choose your game template... I chose the normal baseplate.Insert a part into your game and adjust the size if you would like.
0:2413:41Roblox Sliding Door Tutorial - How To Make A Sliding Door - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo going to click on the script. Inside this model I'm going to start scripting it the first thingMoreSo going to click on the script. Inside this model I'm going to start scripting it the first thing which we're going to need to write are a few variables are going to define the tweening.
0:033:39Drawbridge - YouTubeYouTubeStart of suggested clipEnd of suggested clipChange its actuator type from none to servo. And notice how this makes a little blue line and dotMoreChange its actuator type from none to servo. And notice how this makes a little blue line and dot above the first attachment.
0:3210:12How to easily make Hinges - including the Jig - using Basic Tools - YouTubeYouTubeStart of suggested clipEnd of suggested clipThe first thing to do is to drill a hole for the roll of the hinge. And to determine the outsideMoreThe first thing to do is to drill a hole for the roll of the hinge. And to determine the outside diameter of the roll i need to add two thicknesses of the steel. Plus the pin.
Finale of Part Surface Changes: No More Hinges.
Hinge is free to download from both the iPhone App Store and Android Play Store, and totally free to use, although there are upgrades you can pay for.
Sets whether the rotation of the HingeConstraint is actuated and, if so, what kind of actuation.
The desired angular speed a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Servo will attempt to maintain while rotating towards its HingeConstraint/TargetAngle. Measured in radians/second.
The angular velocity a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Motor will attempt to achieve. Measured in radians/second.
The minimum rotation angle the HingeConstraint will allow if HingeConstraint/LimitsEnabled is true.
The maximum angular acceleration a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Motor can apply to achieve its HingeConstraint/AngularVelocity. Measured in radians/ (second squared).
The maximum torque a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Motor can apply when trying to reach its desired HingeConstraint/AngularVelocity.
How elastic Attachment connected by a HingeConstraint will be when they reach the end of the range when HingeConstraint/LimitsEnabled is true. Constrained between 0 and 1.