Since Break In is almost impossible to complete solo, you will need a good team with a decent amount of energy. This is defeated when there is a small amount of players left, and people hide while several are fighting, as you will lose team members quicker.
Full Answer
Since Break In is almost impossible to complete solo, you will need a good team with a decent amount of energy. This is defeated when there is a small amount of players left, and people hide while several are fighting, as you will lose team members quicker.
This tip relates to the "All in or all out" strategy. Since Break In is almost impossible to complete solo, you will need a good team with a decent amount of energy. This is defeated when there is a small amount of players left, and people hide while several are fighting, as you will lose team members quicker.
It is recommended to attack him when he is in a daze and then retreat to a safe area while he spins. After he is defeated (or too much time has passed), the narrator will tell the players to go to sleep. During the night, villains will attack once again.
Break In is a multiplayer story game created by Cracky4 and based on the film franchise The Purge. The game revolves around players surviving the Purge and defeating Scary Larry, the boss. The game was part of the Egg Hunt 2020: Agents of E.G.G. event and rewarded the Brainfreeze Egg.
The Final Ending is one of 4 endings in Break In. It is, as implied by the name, the last ending added to the game. The ending is unlocked by choosing to place Louie in the Mouse hole. Unlike the other ending routes, the Final Ending does not contain a boss, instead being a mini game.
about 20-30 minutesThe Storyline of Break In is basically the story, and takes about 20-30 minutes to complete. There are also many endings for Day 5, so choose wisely when you play. Also there are special requirements for each ending. If you do none, you will either get the normal ending or the evil ending.
You can get the badge You Win (HARDCORE MODE) if you finish as the Guest. You can also obtain the badge Deviled Egg (HARDCORE MODE) if you obtain the Easter Ending.
The Toilet is a secret entrance in the game Break In. You can use the toilet bowl at any time, but on Day 2, you should board it up because Villains can apparently come into the house through the toilet.
The Cat can be tamed by feeding it Louie. Louie is Uncle Pete's pet mouse, which is obtained by finishing the Uncle Pete side quest. Once a player tames the Cat, it will follow that player throughout the game.
4 endingsHere is a list of all the endings in the game currently. There are a total of 4 endings currently in Break In.
the IcebreakerLike the Broom, the Icebreaker will deal additional knockback to Villains, making them the strongest weapon in game.
Abilities. It begins with a Lollipop which gives speed boosts for a few seconds and heals 5 energy per charge, and in total there are 15 charges. When all the charges are used, it heals a total of 75 energy.
The Secret Shop doesn't have a building-like appearance. It only appears as a food stand of sorts. Its entrance is on one of the right sewer side entrances. Inside, you can see the Storekeeper standing right next to the shop.
Usage. After Louie is placed in the Mousehole, he reveals the Final Ending Key, leaving it in front of the hole. Picking it up will unlock the Final Ending, however, it has not much use other than that.
The Basement Key is an item in Break In. It can be used to unlock the Basement. It can be found in the drawers. Only one key exists in a game and once a player finds it, it can be no longer found in any of the drawers to other players.
As an optional side quest, Uncle Pete will request three Food items in each game. The first two items use the same procedure, randomly selected from the Apple, Cookie, and Bloxy Cola. The last item is a randomly selected uneaten specialty Pie.
Thus, players are advised to dodge and evade attacks.
Sometimes, if the room is full and no one jumps, the villains may not move for a few seconds but it is very hard to convince people to not stand up when the villains come.
If you have an officer, he should not be the person targeted by the villains as the gun works better for support attack. Have the rest of the group get targeted and start beating the villain (s) up and while they do so, the officer should lower the villain's health as much as possible without taking damage.
The Storyline of Break In is basically the story, and takes about 20-30 minutes to complete.
The Narrator orders pizza for dinner, and a while later he will note that someone is at the door. If a player opens it, a cutscene will play, revealing the Pizza Delivery Man. The pizza will automatically be transferred to the dining table, coming in three sizes: Small, Medium and Large.
After the boarding, everyone will get teleported into the Entrance Room as usual. The Narrator notices that there are 3 slices of pizza left, and 3 randomly selected players that are sitting on the Dining Table will be given a slice in 20 seconds. After the distribution, The House will once again lose electrical power.
After the Typical Villains are defeated, Night 3 takes over. The narrator notices that it's going to be a cold night. With only three Bedrolls in the Basement, the Narrator urges the players to give the bedroll spots to players who need it the most.
The Narrator orders pizza for dinner, and after a while there will be a knock on the door. Once opened, the Pizza Delivery Man will be there holding PIzza Boxes that conceal his face... but suddenly the Impostor's face is revealed when the pizza is taken. The House loses electrical power at the same time.
After the Narrator does the usual report on casualties, it notes an alarm going off. The Narrator tells the players to check out what's going on. Upon reaching the front door, a cutscene will play, featuring Scary Larry walking out of a ransacked Grocery Store.
After the Narrator does the usual report on casualties, and hears a alarm going off. The Narrator tells the players to check out what's going on. A cutscene will show, featuring Scary Larry walking out of a ransacked Grocery Store.
Break In is a multiplayer story game created by Cracky4 and based on the film franchise The Purge. The game revolves around players surviving the Purge and defeating Scary Larry, the boss. The game was part of the Egg Hunt 2020: Agents of E.G.G. event and rewarded the Brainfreeze Egg .
Should you not kill him, a dialogue box will appear saying "hurry up". After a while, the narrator will just continue the story even if you don't kill him.
When all players reach it, a dialogue box would appear. It would show a long error script , which actually means Scary Larry ran a shutdown script on the narrator, and changed the dialogue text. At the end of the error script, the narrator would say "run" then, Scary Larry would start talking.
The narrator would tell people to rush to the sewer. A player would be teleported into the sewerage, after standing on the manhole.
Thus, players are advised to dodge and evade attacks.
Sometimes, if the room is full and no one jumps, the villains may not move for a few seconds but it is very hard to convince people to not stand up when the villains come.
If you have an officer, he should not be the person targeted by the villains as the gun works better for support attack. Have the rest of the group get targeted and start beating the villain (s) up and while they do so, the officer should lower the villain's health as much as possible without taking damage.