How to delete terrain
A button press, and a Confirmation interface, and all the terrain in the place is erased. A user makes a big game, and decides to implement smooth terrain in replacement of Parts. The terrain causes a problem in the game.
The user can easily remove the terrain by a few simple clicks. There is a clear all terrain button, it is just hidden in the terrain generator tool. And alternatively, if you have the command bar open you can run Workspace.Terrain:Clear () Silly me.
To start off, the “Terrain” tool can be access through the “View” tab. Upon clicking “Terrain Editor”, the Terrain Editor window should come up, and it looks like this:
To change the color of your terrain, head into Workspace > Terrain, and then view “Properties”. By clicking the colored boxes and/or changing the color code value, you can change the terrain’s color, which is incredibly useful for different types of styles! For example, a cartoony game may have brighter grass than a realistic game, etc etc.
If you select region in the terrain editor you will see a button called “select” click somewhere on the water and then scale your selection until it covers all the water. Then you wanna press delete in the region tab in the terrain editor. You could do it in two times or more.
To remove the baseplate, you'll need to use the Explorer window. The Explorer window is typically to the right of your workspace and lists all the objects within your game....To delete the baseplate:Click the arrow next to Workspace in the Explorer window.Select Baseplate.Press Delete on the keyboard.
Under the Terrain Editor, click the Paint button. This tool lets you change the appearance of terrain with different materials, like grass, rocks, or even water.
The terrain tools can be opened from the Home tab or View tab. The editor window is divided into Create, Region, and Edit sections, each outlined in detail below.
0:092:18How to REMOVE the Baseplate in Roblox Studio, Delete ... - YouTubeYouTubeStart of suggested clipEnd of suggested clipOkay once i have the base plate selected i just right click. And then click delete. Now you can alsoMoreOkay once i have the base plate selected i just right click. And then click delete. Now you can also just hit delete when you have it now to undo anything you want to do control z.
Sadly, you can't deactivate your Roblox places. The only option to delete a place you've created is to replace it with an empty template.
0:384:26Roblox Studio How to Change Terrain Material Color - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou'll have to go over to the terrain editor. And add terrain in order to do this.MoreYou'll have to go over to the terrain editor. And add terrain in order to do this.
4:5920:25How To Use Terrain In ROBLOX Studio For Beginners! (2021)YouTubeStart of suggested clipEnd of suggested clipYou if you look in your terrain editor you'll notice that there are brush settings and materialMoreYou if you look in your terrain editor you'll notice that there are brush settings and material settings. First i'm going to go over the material settings because it's super duper. Easy if you look
Although it is possible to change the terrain's texture to Roblox's material textures, I don't think it's currently possible to change its texture into a custom one. The only way to make a custom textured terrain is to make it as a mesh on Blender or other applications.
0:244:17Roblox Studio How to Delete the Terrain, Remove Terrain ... - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd have the create tab clicked. And then just click on clear. And then it'll ask you if you'd likeMoreAnd have the create tab clicked. And then just click on clear. And then it'll ask you if you'd like to clear all the terrain you could say yes and then that will go to the terrain.
Use Search & Replace, located within the editor itself (Under “Edit”), to select the terrain you want to remove. Then, replace all the terrain with air.
Terrain lets you create dynamically morphable environments with little to no lag. It is currently based on a 4×4×4 grid of cells, where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell, and the material of the cell.