The long jump can be performed exactly like the high jump - pressing the scroll wheel, and then immediately pressing the space bar - but instead of a flat service, it must be done the edge of a building or object. Doing this will give the player an increase in speed for half a second, as well as a longer movement and distance.
Full Answer
The basics of the parkour roll can be broken down in this way:
Basic Movement
To do this, the user must place the first end of the zipline using the back-gear key (X by default). by doing so, they will place a semi-visible zipline base, which can then be finished by selecting another location by LEFT clicking. The second location must be somewhat lower than the first, and the path in which the two lines connect must be clear from other objects or any type of obstructing. to use the zipline after it is finished, press the interact key (E by default) on the uppermost ...
By continuously using the jump, the player's speed will be boosted by a small amount. Jumping off of an edge will increase the distance and speed of the jump. This is known as an edge jump.
This monkey vault has many uses, such as vaulting over the edge of a building when climbing up it, moving over objects with efficiency, and etc. The monkey vault can also allow you to vault in the air upwards. Instead of tapping the space bar, the user must hold it down to add a jump after the vault.
Monkey Vault. A player vaulting over a vent. The monkey vault is the standard most vaulting mechanic between the two types of vaults. The player runs up to the vault and taps the space bar, performing the monkey vault.
The static long jump is very useful when trying to get some extra height after performing certain moves such as a wall climb boost .
This move works well with clearing a gap with a vent or pipe at the end of a building, or to gain some extra distance after vaulting. The vault long jump works similarly as a normal long jump.
One of the things that make the Static Long Jump stand out so much from other moves (wall run wall climb boost) is that instead of a solid limit, (example, you can only to two wall runs before having to touch the ground again) is that it has a cooldown instead.
A downwards wall run is a movement that allows players to scale down buildings. This comes in handy when a player needs to reach a platform or surface below themselves but that platform is too far down and can't be reached with a normal landing. The downwards wallrun can consist of either 1 or 2 wall runs, and the second one has to be done in the opposite direction or by moving backwards (similar to a double wall run).
The downwards wallrun can consist of either 1 or 2 wall runs, and the second one has to be done in the opposite direction or by moving backwards (similar to a double wall run). The Downwards Wallrun is essentially a normal/double wall run, but you're moving downwards instead of straight ahead.
Static Long Jump. Static long jump demonstration. The static long jump can be considered a long jump variant, considering it uses the same functionality with a very small difference. The Static long Jump is also a widely used trick, as it is very useful in many situations. One of the things that make the Static Long Jump stand out so much ...
Then, they must press their interact key (E by default), which if done correctly , should launch the player sideways. The Mag Bounce can be used while falling if timed concurrently with press SHIFT.
The infinite mag bounce can be used to scale down a building to the very bottom, or ricochet between two buildings to get safely to the ground. To perform this trick, you simply have to preform a mag bounce while falling, and then do a static long jump right after.
The Mag Bounce can be used while falling if timed concurrently with press SHIFT. Additionally, it can be used to propel the user upwards if used with the static long jump. Furthermore, one can also use it to travel up ziplines, but the direction will vary depending on each circumstances.
The Infinite Mag Bounce could be done without static long jump, but requires a precise timing.