Step By Step Walkthrough Use Padlock Key to unlock the padlock on electrified door. Go up the ladder in the security room and enter 4th floor. Push the red button behind the iron grate with stun gun or shot gun. Attach Door Handle on electrified door and escape!
A helpful way to make the game a little easier is to find the wooden key. This can be used to unlock the weapons locker and grab a tranquilizer to use on Granny, buying you some time if found. All that's left is to find the red master key which will allow you to open the main door and escape to beat the game.
Get the shotgun or tranquilizer gun. You can also use the tranquilizer gun or shotgun to incapacitate Granny for two minutes. To get the tranquilizer gun, first, locate the weapons key, then use it to open the compartment on the side of the secret staircase leading to the top floor.
There are 5 endings ( Door ending, Car ending, Practice ending, Secret ending, and Practice secret ending .) To get the door ending the player must escape using the Door. To get the practice ending you must escape through the door on the practice difficulty.
Granny Strategy - How to Beat GrannyUse the Cutting Pliers to disable the door alarm, both lights will turn green.Then use them to cut the circuit box in the Basement. ... Use the Blue Padlock Key on the front door.Use the Hammer to break the wooden barricade on the bottom of the front door.More items...•
Teddy has a couple different functionalities in the game. The first is that it allows you to hear Granny coming. You can hear her heartbeat when she is near as long as you are holding Teddy. The second functionality is to reveal a Slenderina Easter Egg in the game.
As of Version 1.5, there are 5 endings, the normal ending, the practice ending, secret ending, the secret practice ending, and alternate ending. The normal ending is played once the player escapes through the Main Door. The practice ending is played when the player escapes through the Main Door on Practice mode.
The door code can be one of the trickier objects to find because it is a note that can be stickied to a door or wall as well. If you are looking for an object, move quickly through the room scanning possible object locations. Open any doors and drawers you see, but do it carefully or granny will hear.
0:5716:53WE CAN TRAP GRANNY IN THE GARAGE! (Granny Mobile 1.4 ...YouTubeStart of suggested clipEnd of suggested clipAnd you have a whole garage of stuff and fun stuff uh-oh she's coming I think she's coming you justMoreAnd you have a whole garage of stuff and fun stuff uh-oh she's coming I think she's coming you just place them over there not sure if I should make a sound now probably not.
The normal ending is played once the player escapes through the Main Door. The practice ending is played when the player escapes through the Main Door on Practice mode. The secret ending is played once the player escapes through the Main Door after delivering Teddy and witnessing Slendrina.
Description. It is the most important Door in the house as it is the main escape route in the game. The Front Door is located in the Entrance, in the middle of Grandpa's House and can only be opened by taking off all the locks on it and putting the Door Handle back in the open slot to open the Door itself and escape.
Your only way out will then be to unscrew the jail door, which is far more complicated and noisy than just breaking the camera beforehand. The Baby Room. Three planks on the right wall of the Second Floor block your way to the Baby Room. Break them down using the Hammer and check all drawers inside.