Using Terrain Tools
Making Custom Skyboxes from Scratch
You can gouge into with a stabbing motion to get the little craters, or drag the flat edge of the screwdriver down the piece to create a crumbled, rubble type look, or just push the flat edge of the screwdriver hard against the foam to make unique cracked type areas of damage as well.
0:0015:10Terrain Generation - Roblox Studio (Perlin Noise and 2D Arrays)YouTubeStart of suggested clipEnd of suggested clipHey everyone in this video i'm going to be showing you how to make randomly generated terrain usingMoreHey everyone in this video i'm going to be showing you how to make randomly generated terrain using berlin noise and a 2d array i'm on a blank base plate except i deleted the base plate so there's
To put realistic grass in your Place, you should go to Roblox Studio,press “terrain”, and tap the box next to “decorations”. Press the box next to “decorations” to make grass.
1:314:02How to Turn Parts into Terrain in Roblox Studio [REMOVED] - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd you just go ahead and select the part. Select what you want the material to be when it changesMoreAnd you just go ahead and select the part. Select what you want the material to be when it changes to terrain and we just press convert. As you can tell it converts.
2:4212:36Realistic Tall Grass Terrain Tutorial - Faux Fur Grass - YouTubeYouTubeStart of suggested clipEnd of suggested clipJust something to brush in the paint with. So first things first we're just going to cut the shape.MoreJust something to brush in the paint with. So first things first we're just going to cut the shape. Of the terrain. That we want you know don't make it a perfect circle. Don't make it a perfect oval.
A voxel is basically a point in space, often arranged in a grid. In Roblox, each cell in the voxel grid measures 4x4x4 studs. To create the terrain effect, points in the voxel grid are assigned a material. This material is then filled in around the voxel to create the terrain.
This LocalScript will flood fill depressions in terrain with water. If the algorithm detects that the fill could potentially go on forever, it will abort the process and not generate any new terrain.
Grow to Flat — Given a plane to flatten on, only terrain below the plane is filled in. Flatten All — Given a desired plane to flatten on, a perfectly flat surface is generated (terrain above the plane is removed and terrain below the plane is filled in). Fixed Plane.
To use it, enter a X/Y/Z position and size, then click Create to flood the region with water or Evaporate to remove water.
Using the Terrain Editor, you can generate random terrain, add rocks and other material, and create landscapes.
With a basic map, you can now add rocks and salt to the environment using the Paint Tool.