File > Export > Wavefront (.obj) Then after that, go to roblox studio and press: View > Game > Right click meshes > Import > select your model, then after it loads > Right click, insert with location
Full Answer
The answer is yes, you can import models into Roblox. Is it possible to import models into Roblox? Importing your Blender models into Roblox is an easy process in general.
Export as Wavefront ( .obj) instead of .fbx. Blender will not apply any scaling factor, so one unit in Blender will equal one stud in Roblox. Use centimeters as the default unit instead of meters (this can be changed in the Scene properties of Blender). UVs map the location of the texture to a position on the mesh.
This article summarizes how to upload meshes to Roblox from models created in Autodesk Maya, Blender, etc. Uploading Meshes. The easiest way to upload meshes is through the Import button of the Asset Manager window (View tab → Asset Manager). Upon completion, this will create one or more mesh assets in the Meshes folder:
Building a Basic Studio To begin editing, open Roblox Studio and select the Baseplate option. At the top of the menu bar, choose “Model.” Select the bricks you’d want to use. Use caution while utilizing free models, which may be found by enabling the Toolbox sidebar in the Window menu.
1:403:01How To Import TEXTURED MODELS Into ROBLOX STUDIO - YouTubeYouTubeStart of suggested clipEnd of suggested clipLike this now when you're back into studio you want to go to view asset manager here click on thatMoreLike this now when you're back into studio you want to go to view asset manager here click on that and then click this little uh arrow button here.
fbx and . obj files are only accepted by Roblox Studio if I remember correctly.
obj from Blender, insert a MeshPart into Workspace and import your file by clicking the folder icon next to MeshID in the MeshPart's properties. Here's another way, but it requires for the game to be published. Hit the 'import' button, or right click the 'Meshes' folder, and click Add Meshes.
To insert a mesh into your game, right-click it and select Insert. Alternatively, if the mesh contains location data, you may preserve it upon insertion by selecting Insert With Location.
0:433:40How to Import Blender Models to Roblox Studio (All methods + tips)YouTubeStart of suggested clipEnd of suggested clipHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. UmMoreHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. Um and then you just click this little folder icon. And you find your mesh.
7:4516:35How To Export Blender Meshes AND TEXTURES Into Roblox Studio [2022]YouTubeStart of suggested clipEnd of suggested clipClick file click export and or don't click export have a rover export then scroll on down to fbx dotMoreClick file click export and or don't click export have a rover export then scroll on down to fbx dot fbx. Now click on it.
0:4314:03How to use BLENDER for ROBLOX STUDIO 2021 - YouTubeYouTubeStart of suggested clipEnd of suggested clipNow guys every builder on roblox should use blender now blender is a perfect area just what it is isMoreNow guys every builder on roblox should use blender now blender is a perfect area just what it is is you can freely model like here so you've got a nice rendering render you can 3d.
Importing the MeshInside Roblox Studio, place a new MeshPart into the world by clicking the Plus symbol next to Workspace.Type “mesh” in the search box. You should see MeshPart in the list of available objects. ... Go to the part's Properties, and look for the MeshID. ... Navigate to the folder that you placed your .
You can open an RBXM file with Roblox Studio by dragging and dropping the file onto the 3D canvas in the program. You can also right-click the Explorer menu in Roblox Studio, select Insert From File, then choose the RBXM file to import it.
To apply a mesh texture in Studio: Select the MeshPart object within the game editor view or Explorer hierarchy. In the Properties window, click on its TextureID field. In the context popup window, the texture can be applied in various ways: Select any image (texture) that you previously uploaded.
Studio does not currently support animation or rigging data importation. If your mesh is reliant on an initial transformation based on animation/rigging data, it will not be preserved and your mesh may look incorrect. To fix this, remove the animation/rigging nodes and upload the mesh again.
By default, a file consisting of multiple meshes will import into Studio as separate meshes. If this is not your desired outcome, check Import file as single mesh when importing the file.