In blender, go to the top left and press: File > Export > Wavefront
Wavefront Technologies was a computer graphics company that developed and sold animation software used in Hollywood motion pictures and other industries. It was founded in 1984, in Santa Barbara, California, by Bill Kovacs, Larry Barels, Mark Sylvester. They started the company to produce computer graphics for movies and television commercials, and to market their own software, as there …
In Object Mode:
When learning to build their is a few tips I have:
[UPDATED] Blender version 2.8, How to export your texture from blender to studio
So from Blender to Roblox?
1:042:13How To Import Blender Models into ROBLOX Studio 2021 - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then you're gonna select your file now once you've imported your file you're just gonna followMoreAnd then you're gonna select your file now once you've imported your file you're just gonna follow the steps until you get it inside this little tray right here. So since i exported it as an fbx.
FBX (make sure only selection is on) and import it to the studio using the import mesh button. It should import with the textures/color you used. If you import to studio using the regular . OBJ then upload your UV (texture thingy) as a decal to the Roblox.
To insert a mesh into your game, right-click it and select Insert. Alternatively, if the mesh contains location data, you may preserve it upon insertion by selecting Insert With Location.
0:403:40How to Import Blender Models to Roblox Studio (All methods + tips)YouTubeStart of suggested clipEnd of suggested clipHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. UmMoreHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. Um and then you just click this little folder icon. And you find your mesh.
After create your animation(in blender), click on File → Export → Roblox Modifiers Animation (. fbx) and select a file to save keyframes data(50k max tris per file, its done automatically).
If you want to gather the textures used by your model in a folder, please do as follow : Save your Blender file (. blend) in the same folder as your . ... Click on File/External Data/Pack All into . ... Click on File/External Data/Unpack All Into Files. Choose "Use files in current directory (create when necessary)"