Locate the button that says Add friend next to the player's username. Click that button. Remember that the player will have to accept your request. If someone sent you a request, the button will read Accept request. That will make you friends instantly. Wait for confirmation.
You can invite your friends to join you in Studio after enabling your Team Create for your game. While each of you has Studio running on your machine, you will all be able to; edit the same game place, see what everyone is working on, and even chat with each other.
0:003:04How to enable TEAM CREATE in Roblox Studio! (2021) - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo after you enable team create you can just go to the home tab go into the game settings. And thenMoreSo after you enable team create you can just go to the home tab go into the game settings. And then go into the permissions.
The Teams service isn't included in a game by default, so you must add it.With the Model tab still selected, click the Service button ( ) in the Advanced section.Select Teams and click Insert. When complete, the Explorer will get a new object called Teams.
To use Team Create, go to the View tab in Roblox Studio, and then click on the Team Create button. If the feature is turned off, click on the green Turn On button, providing that the place is published. When clicked, it will restart Roblox Studio and enable Team Create.
First you need to create a button to be displayed on the screen. You can customize it however you want but you need to insert a LocalScript into it and call it InviteScript
So we are going to be using a feature in Roblox called the SocialService. The SocialService allows you to add social features like friend invites into your game.
And now you should have a working invite button! Thank you for using my tutorial!
local SocialService = game:GetService ("SocialService") local Players = game:GetService ("Players") local player = Players.LocalPlayer local button = script.Parent button.Activated:Connect (function () local canInvite = SocialService:CanSendGameInviteAsync (player) if canInvite then SocialService:PromptGameInvite (player) elseif not canInvite then player.PlayerGui.ScreenGui.CantInvite:TweenPosition (UDim2.new (0.5,0,0.3,0)) end end).