local Clickable = script.Parent local ClickDetector = Instance.new ("ClickDetector") ClickDetector.Parent = Clickable ClickDetector.MaxActivationDistance = 20 ClickDetector.MouseHoverEnter:Connect (function () Clickable.BrickColor = BrickColor.new ("Neon orange") end) ClickDetector.MouseHoverLeave:Connect (function () Clickable.BrickColor = BrickColor.new ("CGA brown") end) ClickDetector.MouseClick:Connect (function () --run my code end)
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0:2512:02[6] Clickable Button - Roblox Scripting Tutorials - YouTubeYouTubeStart of suggested clipEnd of suggested clipUsing and I'm going to show you how that works so to make it so that an object is or so that a partMoreUsing and I'm going to show you how that works so to make it so that an object is or so that a part is clickable. You have to select it and then insert a click detector.
0:007:34Roblox Studio Tutorial: Click for Points - YouTubeYouTubeStart of suggested clipEnd of suggested clipFunction the functions name is going to be on player. Join. Inside the parentheses are going to beMoreFunction the functions name is going to be on player. Join. Inside the parentheses are going to be the parameter. Player. Then inside this function we're going to say local leader stats.
ClickDetector allows Scripts and LocalScripts to receive pointer input on 3D objects through their MouseClick event. They work when parented to BasePart , Model or Folder objects. They detect basic mouse events: enter, leave, left click and right click. Touch input on TouchEnabled devices also fires click events.
Description: The MouseClick event fires when a player presses and releases the left mouse button while the cursor is hovering over a BasePart or Model with a ClickDetector . Additionally, the Player's Character must be within the MaxActivationDistance of the clicked object.
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0:0012:09Roblox - How to Make a Button That Gives Players Money - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo to design the button we're going to start with the starter. Gui. Inside the starter gui we'reMoreSo to design the button we're going to start with the starter. Gui. Inside the starter gui we're going to add a screen gui. Inside that screen gui we're going to be adding a text button.
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1:236:49How to Use Tweens and TweenService - Roblox Studio ...YouTubeStart of suggested clipEnd of suggested clipAnd that's going to be equal to tween info dot new with the mouse in between the two parenthesis goMoreAnd that's going to be equal to tween info dot new with the mouse in between the two parenthesis go ahead and drop down a few lines.
0:335:52How to make a GUI appear when you hit a part in Roblox Studio! (2021)YouTubeStart of suggested clipEnd of suggested clipAnd then under the gui you can click the plus and then enter in a frame. So this will be the thingMoreAnd then under the gui you can click the plus and then enter in a frame. So this will be the thing that will pop up when you hit the block.
Hit is often used by Tool s to fire a weapon towards the mouse in third person. Developers looking for the BasePart the mouse is pointing at should use Mouse. Target .
2:3919:28Roblox Exploiting #7- Fire TouchInterest to collect objectsYouTubeStart of suggested clipEnd of suggested clipAll right now uh easiest way to do that is just on the explorer search bar up here i'm just going toMoreAll right now uh easiest way to do that is just on the explorer search bar up here i'm just going to type touch and press enter.
The table it points to is what getgenv() returns, and contains all exploit functions. getfenv is the normal lua function that returns the env of a function or a level. What you probably mean is getrenv(), which returns roblox's globals table with stuff like print, warn, Vector3, etc. (