How To Make A GUI On Roblox?
local PlayersService = game:GetService("Players") local OverheadGuiObject = script.OverheadGuiObject local module = {} function module:Create(Player, GroupId) -- Creates the overhead gui for the player local Character = Player.Character or Player.CharacterAdded:Wait() -- Gets the players character local Clone = OverheadGuiObject:Clone() -- Clones the ovehead gui to the characters head Clone.PlayerName.Text = Player.Name Clone.PlayerRank.Text = Player:GetRoleInGroup(GroupId) Clone.Parent ...
Part 3 Part 3 of 3: Scripting Download Article
local player = game.Players.LocalPlayer local button = script.Parent button.MouseButton1Clicked:Connect(function() -- turn the visible off of all the guis u want or get the GUI and disable it end) 2 Likes
When you make a new Roblox game, this screen GUI space doesn't exist — it's your job to add it. The easiest way is to add it to the StarterGui service so that it gets copied to a player's local game session when they join the game. In the Explorer window, find the StarterGui object.
First, open Roblox Studio and create a new place. In explorer (View -> Explorer), select the part you want the speech bubble to appear above. Click Insert, select Basic Objects, and in the window that appears select Dialog. There's your initial dialog object created!
0:2310:06How to make a Teleport Gui in ROBLOX Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipThen click start to gui add in a screen gui. So we can name it to teleport gui. Inside of it i'mMoreThen click start to gui add in a screen gui. So we can name it to teleport gui. Inside of it i'm going to add in a frame. This frame is going to have all the buttons inside of it so you can teleport.
4:3710:47Roblox Jumpscare Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo to do that you're gonna have to go to plugins you're gonna go to animation editor. You're gonnaMoreSo to do that you're gonna have to go to plugins you're gonna go to animation editor. You're gonna click on your monster. And yeah you're gonna make sure uh you have an animation.
1:167:33How to make Cutscenes in ROBLOX Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipView. Then over with starter gy we have a local script called cutscene client inside of that. WeMoreView. Then over with starter gy we have a local script called cutscene client inside of that. We have a script here. So if you want you could just pause the video to write it all out.
0:002:55How To Make A Loading Screen On Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipThe loading bar size should also be set to 0 0 1 0 so that is hidden when a player first joins yourMoreThe loading bar size should also be set to 0 0 1 0 so that is hidden when a player first joins your game. After you are satisfied with your design. Right click on the screen gui object.
This is how to make a part game teleporter:At local place, you will need to put the place of your game. To find it go to your Roblox game, then look at the link.There will be a number after games, copy the number and put it there.Voila! You have a part game teleporter.
1:479:23How to Teleport to a New Place with Your Data in Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd that's how you do it just go down here to the place you want to go to copy ID to clipboard pasteMoreAnd that's how you do it just go down here to the place you want to go to copy ID to clipboard paste it and you're good to go I'm gonna click on this I don't forget where I'm at there we go.
A TextButton is very similar to a TextLabel, except that a player can activate it with a click/tap. Internally, it also shares many of the same visual properties as a text label — font, background color, stroke color, etc.
Similarly, an ImageButton is like an interactive version of the ImageLabel object and it uses a custom image that you upload to Roblox. It also shares most of the same properties as its non-button counterpart.
In the Explorer window, hover over the StarterGui object, click on the circle button, and insert a ScreenGui object.
This button needs three custom images — its normal appearance on the screen, a hover-over appearance, and a final image for when the player presses it.
Setting the three appearances for the button can be done through the ImageButton object.
To finalize the button’s appearance on screen, make the following adjustments:
To ensure GUI elements are consistent across all devices, always use the Scale options for an element’s Size and Position properties.
To move the label, in the Explorer, select StatusText. Then, in the game view, drag the label where you would like it. Your numbers may differ from the video. The label can also be resized using the anchor points on the corners. Uh oh!