The best way I have found out is combining both BodyMovers and raycasting. The projectile is created and handled all locally to ensure no delays between shots and a smooth projectile. A remote is then fired to other clients in range of the projectile in order to create one locally as well, acting as a fake projectile.
Part 3 of 3: Scripting Download Article
this is a no sound demonstration of how you make bricks talk in roblox, this is for beginners who dont know how to make models yet, i will post more help videos
Part 5 Part 5 of 5: Publishing Your Game
0:227:10How to Make and Use Custom Roblox Materials! - YouTubeYouTubeStart of suggested clipEnd of suggested clipBasically each material you put in you need a color map a metalness map normal map and roughness mapMoreBasically each material you put in you need a color map a metalness map normal map and roughness map you don't need every single one of those for example none of mine are using metalness maps.
Although it is possible to change the terrain's texture to Roblox's material textures, I don't think it's currently possible to change its texture into a custom one. The only way to make a custom textured terrain is to make it as a mesh on Blender or other applications.
What are Roblox texture IDs. To be as clear as possible, texture IDs are codes that you can use to change the outward appearance of something in the world. Players use these codes to spice up their surroundings and express themselves while they play.
To choose an image for a texture or decal, click on its Texture property in the Properties window and select an image you've uploaded to Roblox.
2:037:09How to use MATERIAL SERVICE (PBR) | Roblox Studio RealismYouTubeStart of suggested clipEnd of suggested clipYou just need to simply press on this if you have a published place it'll come a drop down.MoreYou just need to simply press on this if you have a published place it'll come a drop down.
1:289:16How to make a REALISTIC game | Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipParts it's going to be lighting then terrain then assets. So the assets are going to just be someMoreParts it's going to be lighting then terrain then assets. So the assets are going to just be some free assets you can use. And look really realistic. And then lighting.
There are two main ways of finding the Content ID of a Decal:Paste the URL into the Texture property in Roblox Studio. Roblox will automatically update the property to the correct Content ID. ... Insert the Decal into the game, this is generally done through the Toolbox under 'My Decals'.
Go to the mesh , then it's properties. After that go to the texture, copy paste the id into ur browser. Save image as, then edit.
What Is a Mesh? Like other 3D games, Roblox's meshes represent an in-game object. That means they can be anything. Simply put, meshes are the same as BaseParts, but they have a MeshID and TextureID that lets you upload your own shapes and textures.
7 Ways to Make Your Own Handmade TexturesTip 1: Use a Paint Roller on Paper. Use a paint roller on paper to create a dappled texture. ... Tip 2: Use a Sponge. Dab paint on with a sponge. ... Tip 3: Print Black Paper. ... Tip 4: Use Sandpaper or a Brick Wall. ... Tip 5: Use Your Feet! ... Tip 6: Use a Camera. ... Tip 7: Scan Into a Computer.
0:403:40How to Import Blender Models to Roblox Studio (All methods + tips)YouTubeStart of suggested clipEnd of suggested clipHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. UmMoreHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. Um and then you just click this little folder icon. And you find your mesh.
To insert a mesh into your game, right-click it and select Insert. Alternatively, if the mesh contains location data, you may preserve it upon insertion by selecting Insert With Location.
To choose an image for a texture or decal, click on its Texture property in the Properties window and select an image you’ve articles/game assets#assets-images|uploaded to Roblox.
Once created, a texture or decal can be applied to a specific surface by setting its FaceInstance/Face|Face property to Back, Bottom, Front, Left, Right, or Top.
Both decals and textures support a color tint and transparency setting via their Color3 and Transparency properties respectively.