NPC attacking the player will probably be done with a turn script. My guess is you'll need to run an 'If' script to check and see if the NPC is in the room with the player, and if so, THEN print a message indicating the player is attacked followed by some decrease health script.
Maybe change the npc’s humanoid’s name to something other than “Humanoid” because the parts of the humanoid are hitting each other, and the function does damage if the character has a child named “Humanoid” I tried. It completely stops moving and attacking.
Otherwise, one approach could be to define the positions of the area’s boundaries, then randomly spawn an enemy within the space between those positions. They would be more like what you said how they could spawn from invisible parts.
An easier way to detect if you are hitting a player is if Players:GetPlayerFromCharacter (hit.Parent) returns a Player Instance (and not nil), then you know you’re 100% hitting a player and not an NPC. You can read more on this here. They keep on trying to attack each other. But now they cannot hit themselves.
Maybe change the npc’s humanoid’s name to something other than “Humanoid” because the parts of the humanoid are hitting each other, and the function does damage if the character has a child named “Humanoid” I tried. It completely stops moving and attacking. Doesn’t even attack me.
0:4629:46Create A NPC That Can Fight For You In Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipThis is the video for that right here create an npc that can attack with a weapon in roblox. SoMoreThis is the video for that right here create an npc that can attack with a weapon in roblox. So let's go ahead and do that go ahead hit three dots hit edit and you're going to get this exact.
Select Enemies. Click on Declare Enemy button available on the right corner of the page. Type the name of the group that you would like to declare as an enemy. Press the Send button.
0:507:42Making NPC follow closest player (advanced way) - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo i type in local npc equals game workspace dummy and the second one is the puff finding serviceMoreSo i type in local npc equals game workspace dummy and the second one is the puff finding service which will allow the npc to avoid obstacles. I will call this pathfinding.
So, to clear it up:Add a BodyPosition to the NPC's PrimaryPart to keep it in the air, and set the BodyPosition.Position to the current NPC's PrimaryPart position;Adjust ONLY the Y axis of the MaxForce property (of the BodyPosition);Change the WalkSpeed of the Humanoid based on the speed you want the NPC to have;
3:354:15Roblox ZOぞ How To Create A Party - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then from there all you have to do is name your party. And then invite two people that you wantMoreAnd then from there all you have to do is name your party. And then invite two people that you want to join your party.
How it works: When you press the letter P on your keyboard or the mobile button your character will preform the punching animation and deal damage to any humanoid in front of it.
0:1133:44Make a 3D Top Down Shooter with Godot - Part 1.3 Enemy PathfindingYouTubeStart of suggested clipEnd of suggested clipChoose a new capsule mesh. And then expand the transform in the inspector. And we'll rotate on the xMoreChoose a new capsule mesh. And then expand the transform in the inspector. And we'll rotate on the x-axis by 90 degrees. And we'll translate. It up in the y-direction.
4:2811:40Enemy AI: Aiming And Shooting - Godot Tutorial AI Series Pt 2YouTubeStart of suggested clipEnd of suggested clipAnd remember player is the group that we just put our player character. Into. Then we're going toMoreAnd remember player is the group that we just put our player character. Into. Then we're going to write state equals alert then in the body exited. Function we're going to write state equals idle.
3:2759:25Godot 3.2: Let's Build a 2D Platformer!: Part 14 (Enemy ...YouTubeStart of suggested clipEnd of suggested clipIf you are jumping on and squashing the enemy. So this area 2d i'm going to double click on its nameMoreIf you are jumping on and squashing the enemy. So this area 2d i'm going to double click on its name and i'm going to call it.
John Javier (born: August 13, 2003 (2003-08-13) [age 18]), better known online as GroovyDominoes52 (with dominoes52 as his alt account) is a Filipino YouTuber, musician, and Roblox game developer known for creating the YouTube series "ROBLOX NPCs are becoming smart!".
0:0034:13Quest NPC | Making a Simple RPG - Unity 2017 - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then look for specific enemy deaths that'll.MoreAnd then look for specific enemy deaths that'll.
0:0011:39How to Make a Ghost in Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipGot about right maybe a little more orange there we go neon orange and I'm gonna put it the positionMoreGot about right maybe a little more orange there we go neon orange and I'm gonna put it the position at zero on the X 5 and the Y and 0 on the Z.