Using Terrain Tools
Making Custom Skyboxes from Scratch
You can gouge into with a stabbing motion to get the little craters, or drag the flat edge of the screwdriver down the piece to create a crumbled, rubble type look, or just push the flat edge of the screwdriver hard against the foam to make unique cracked type areas of damage as well.
When using the Add or Subtract tool, you'll see a grid appear at your mouse. All terrain is created on this grid. As you click and drag your mouse to edit terrain, notice that the terrain is affected by the angle of the grid. Tilting and rotating the camera will change the grid angle.
3:1831:00How To Improve Your Terrain in ROBLOX Studio + Tips ... - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou want to go ahead and open that and then you'll see terrain. Once you click terrain you can moveMoreYou want to go ahead and open that and then you'll see terrain. Once you click terrain you can move down to your properties. And you'll see that there are tons of terrain properties.
1:2520:25How To Use Terrain In ROBLOX Studio For Beginners! (2021)YouTubeStart of suggested clipEnd of suggested clipAnd you want to click your editor it is right next to your toolbox. I have it highlighted up on yourMoreAnd you want to click your editor it is right next to your toolbox. I have it highlighted up on your screen. And it should bring in your terrain.
Under the Terrain Editor, click the Paint button. This tool lets you change the appearance of terrain with different materials, like grass, rocks, or even water.
You can go to blender enable A.N.T Landscape and make terrain that you like. This process might seem intimidating at first but once you get a hang of it you can create good-looking terrain on Roblox.
The Generate tool is used to create random landscapes. You can use this to quickly start a new landscape and then modify it based on your individual vision.
Tools in the Region tab speed up terrain creation by letting you work with large areas.
The Add and Subtract tools are useful for building the majority of your environment, before you start fine-tuning details. These tools contain various attributes:
Terrain can be further customized by adjusting material colors or enabling decorations. These options are controlled through the Terrain object within Workspace.
There are a bunch of things you have to know when modifying terrain. First, terrain in Roblox is based on a 4x4x4 Voxel Grid based system. Internally, Roblox handles the smoothing and “mixing” of the terrain too.
We will be using a simple Tool to get player input and a couple of RemoteEvents for this. No need for RemoteFunctions. What is also important is to limit the amount of Voxels the player can edit every minute as Remotes can only fire definite amount of times every minute before they are dropped to prevent RE spam.
We always declare our services. In this case will will need Replicated Storage
I am not really that good at explaining or scripting. I only made this because I made something I will never use and thought it would be better to show someone else who might need it.
You can add special effects, sounds particles and a better tool model to make it look nice. It was slightly inspired by astroneer. If you have ever played or seen it you might know what I mean by it. Feel free to use the code!