From devforum.roblox.com, executing the following workspace.FallenPartsDestroyHeight=0/0 from the command bar will set FallenPartsDestroyHeight to nan which appears to disable the automatic destruction of objects based on Y position.
Is there anyway to make timestop in roblox studio? I assume you mean pausing or stop updating physics in a running experience. There is no supported API for this. There are hacky solutions that might be able to accomplish what you are after, such as anchoring everything.
A BodyPosition or something should keep the character in the falling animation, and it will look like they are falling through an endless void (when in reality they’re hovering in a small black box). 1 Like Crystalflxme(Crystalflame) October 17, 2019, 11:33am
Since players don’t have a terminal velocity, the player will eventually reach a speed that lets them hit the bottom of the box in a single physics tick. If you want them to fall forever (or at least for a long time), I think you’d need to try holding the player in place, and moving their surroundings to give the false impression of falling.
If it’s a completely black box, you wouldn’t even need to move the surroundings. A BodyPosition or something should keep the character in the falling animation, and it will look like they are falling through an endless void (when in reality they’re hovering in a small black box).
To make it so that a part can't be moved, you can lock it in place.Click the Lock tool.Select lock or unlock from the drop-down menu.Click on the part you would like to lock (or unlock).
To anchor something, select the Anchor tool, then click the part to be anchored. To unanchor, click it again. To do this with the Properties panel, check or uncheck the Anchored property. Note that anchored parts will not move, and anchoring tools will cause the player to act anchored until they unequip the tool.
7:0710:23How to use VectorForces in Roblox Studio (& Anti-Gravity Effect)YouTubeStart of suggested clipEnd of suggested clipSo what you want to set the force. To is a vector3 dot new zero and then for the y. You want to doMoreSo what you want to set the force. To is a vector3 dot new zero and then for the y. You want to do workspace dot gravity times part get mass let me zoom out a little bit so you can see the whole.
2:154:43How to make a falling platform in Roblox studio! - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo if you actually touch the part if you touch. It then it's going to actually fall down and it soMoreSo if you actually touch the part if you touch. It then it's going to actually fall down and it so what this means is it tells this to play. This. If you touch it. And then it becomes false.
Unanchored parts can cause performance issues if there are many. In Roblox Studio, you can anchor/unanchor an entire model using the Anchor tool. Be sure to keep static environment models anchored, like in-world buttons, signs, and trees. Network ownership cannot be set on anchored parts.
In Roblox, a platformer game is often called an obby (obstacle course). Players have to make it to the end of the level by jumping from place to place, avoiding obstacles and clearing treacherous gaps.
1:283:49Anti / Low Gravity Parts! - Roblox (Body Forces) - YouTubeYouTubeStart of suggested clipEnd of suggested clipOn to body force by making a new vector3. And putting the antigravity in the y-component. And thenMoreOn to body force by making a new vector3. And putting the antigravity in the y-component. And then lastly we just have to parent that body force to the part we actually want to add the force upon.
1:055:07How to Enable or Disable Gravity on ROBLOX in Two Ways - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo you go higher because gravity will be less. Okay do 60 now remember how I did it click on I clickMoreSo you go higher because gravity will be less. Okay do 60 now remember how I did it click on I click on from work Explorer workspace properties and put in 60 gravity over here 60.
You can use workspace. Gravity = 0 to disable gravity.