local MaxLevel = 15 game.Players.PlayerAdded:Connect (function (player) while player.leaderstat.Level < MaxLevel do if player.leaderstat.XP > player.leaderstats.Level * 49 then player.leaderstats.Level = player.leaderstats.Level + 1 end end end) I’m assuming that you have placed some kind of intvalue or equivelant into leaderstats.
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