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When active, you can set the rotation limits of the hinge. To make sure this is oriented correctly, select DoorAttachment and use the rotate tool so the orange arrow points towards the door frame, like below. Remember that the yellow axis arrows affect the pivot of the hinge.
Remember, constraints are a way of connecting two attachments to move in a specific way. This door will use a HingeConstraint, a common constraint that rotates objects along the axes of two attachments. Under DoorFrame, create a new HingeConstraint.
In the properties for HingeConstraint, find and toggle LimitsEnabled. When active, you can set the rotation limits of the hinge. To make sure this is oriented correctly, select DoorAttachment and use the rotate tool so the orange arrow points towards the door frame, like below. Remember that the yellow axis arrows affect the pivot of the hinge.
1:142:19Making a Door: Vertical Hinge - YouTubeYouTubeStart of suggested clipEnd of suggested clipSimply select an attachment by clicking on it and click on the rotate.MoreSimply select an attachment by clicking on it and click on the rotate.
1:047:47How to Make a Hinge Animation Door - Roblox Studio [2021] - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd we'll go over to the model tab. And right over there you'll see it most likely will look likeMoreAnd we'll go over to the model tab. And right over there you'll see it most likely will look like this button and you'll go ahead and click on the arrow arrow and we'll go down to hinge.
Rotate the Attachments On the door frame, hover over FrameAttachment. Notice the yellow arrow. This arrow, the axis, determines the hinge's rotation.
0:033:39Drawbridge - YouTubeYouTubeStart of suggested clipEnd of suggested clipChange its actuator type from none to servo. And notice how this makes a little blue line and dotMoreChange its actuator type from none to servo. And notice how this makes a little blue line and dot above the first attachment.
0:3210:12How to easily make Hinges - including the Jig - using Basic Tools - YouTubeYouTubeStart of suggested clipEnd of suggested clipThe first thing to do is to drill a hole for the roll of the hinge. And to determine the outsideMoreThe first thing to do is to drill a hole for the roll of the hinge. And to determine the outside diameter of the roll i need to add two thicknesses of the steel. Plus the pin.
0:0917:46How to SCRIPT DOORS on Roblox | Roblox Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipThat door model that I've created then hop back into studio go to toolbox my models and insert theMoreThat door model that I've created then hop back into studio go to toolbox my models and insert the door model and if you want to use your own custom.
A HingeConstraint allows two Attachments to rotate about one axis, constraining the two Attachments so that they both occupy the same position and that their X axes point in the same direction.
you don't actualy need a script to make a rotating part, you just have to put a BodyVelocity and make the part float, and then add AngularVelocity and boom, it rotate smoothely and just by anchoring the part, you can stop the rotation, and I think it's also less lag intensive.
AngularVelocity is an object that applies a torque (up to MaxTorque ) on a BasePart such that the part maintains a constant AngularVelocity . The goal angular velocity defined using world- or attachment-space coordinates by setting RelativeTo .
The player can obtain 4 Servos by completing The Ramp quest, and 2 Servos per Legacy Car Pack purchased. The Servo's torque, speed and angle can be adjusted using the Property Tool. Every block that is placed on the dark grey part of the Servo is able to move with it.
Motor6D joins two BasePart ( Part0 and Part1 ) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService. Stepped or through an Animator . Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoid s.
To make the servo turn clockwise, get your input(like a button or something), then attach the input's disc to the blue square. Then activate the input, and it will turn clockwise. You can also change the properties to adjust the speed, and other stuff.
Remember, constraints are a way of connecting two attachments to move in a specific way. This door will use a HingeConstraint, a common constraint that rotates objects along the axes of two attachments.
The door is currently able to swing past the door frame. This can be fixed by adjusting the hinge limits.
Sets whether the rotation of the HingeConstraint is actuated and, if so, what kind of actuation.
The desired angular speed a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Servo will attempt to maintain while rotating towards its HingeConstraint/TargetAngle. Measured in radians/second.
The angular velocity a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Motor will attempt to achieve. Measured in radians/second.
The minimum rotation angle the HingeConstraint will allow if HingeConstraint/LimitsEnabled is true.
The maximum angular acceleration a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Motor can apply to achieve its HingeConstraint/AngularVelocity. Measured in radians/ (second squared).
The maximum torque a HingeConstraint with HingeConstraint/ActuatorType set to Enum/ActuatorType|Motor can apply when trying to reach its desired HingeConstraint/AngularVelocity.
How elastic Attachment connected by a HingeConstraint will be when they reach the end of the range when HingeConstraint/LimitsEnabled is true. Constrained between 0 and 1.